| drop() const | irr::IReferenceCounted | [inline] |
| getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
| getBoundingBox() const =0 | irr::scene::IMesh | [pure virtual] |
| getBrushEntityMesh(s32 num) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
| getBrushEntityMesh(quake3::IEntity &ent) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getEntityList()=0 | irr::scene::IQ3LevelMesh | [pure virtual] |
| getFrameCount() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
| getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
| getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshBufferCount() const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshType() const | irr::scene::IAnimatedMesh | [inline, virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| getShader(const c8 *filename, bool fileNameIsValid=true)=0 | irr::scene::IQ3LevelMesh | [pure virtual] |
| getShader(u32 index) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
| setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | [pure virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
| setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
| setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | [pure virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |