| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects
Contents
Description
- glGetEXTSeparateShaderObjects :: MonadIO m => m Bool
- gl_EXT_separate_shader_objects :: Bool
- gl_ACTIVE_PROGRAM_EXT :: GLenum
- glActiveProgramEXT :: MonadIO m => GLuint -> m ()
- glCreateShaderProgramEXT :: MonadIO m => GLenum -> Ptr GLchar -> m GLuint
- glUseShaderProgramEXT :: MonadIO m => GLenum -> GLuint -> m ()
Extension Support
glGetEXTSeparateShaderObjects :: MonadIO m => m Bool
Is the EXT_separate_shader_objects extension supported?
gl_EXT_separate_shader_objects :: Bool
Is the EXT_separate_shader_objects extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetEXTSeparateShaderObjects in those cases instead.