| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore
Contents
Description
- glGetARBVertexType2101010Rev :: MonadIO m => m Bool
- gl_ARB_vertex_type_2_10_10_10_rev :: Bool
- gl_INT_2_10_10_10_REV :: GLenum
- gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
- glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
Extension Support
glGetARBVertexType2101010Rev :: MonadIO m => m Bool
Is the ARB_vertex_type_2_10_10_10_rev extension supported?
gl_ARB_vertex_type_2_10_10_10_rev :: Bool
Is the ARB_vertex_type_2_10_10_10_rev extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBVertexType2101010Rev in those cases instead.
Enums
Functions
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.