| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude
Contents
Description
- glGetARBShadingLanguageInclude :: MonadIO m => m Bool
- gl_ARB_shading_language_include :: Bool
- gl_NAMED_STRING_LENGTH_ARB :: GLenum
- gl_NAMED_STRING_TYPE_ARB :: GLenum
- gl_SHADER_INCLUDE_ARB :: GLenum
- glCompileShaderIncludeARB :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()
- glDeleteNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m ()
- glGetNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> m ()
- glGetNamedStringivARB :: MonadIO m => GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> m ()
- glIsNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m GLboolean
- glNamedStringARB :: MonadIO m => GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> m ()
Extension Support
glGetARBShadingLanguageInclude :: MonadIO m => m Bool
Is the ARB_shading_language_include extension supported?
gl_ARB_shading_language_include :: Bool
Is the ARB_shading_language_include extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBShadingLanguageInclude in those cases instead.