| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding
Contents
Description
- glGetARBVertexAttribBinding :: MonadIO m => m Bool
- gl_ARB_vertex_attrib_binding :: Bool
- gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
- gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
- gl_VERTEX_ATTRIB_BINDING :: GLenum
- gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
- gl_VERTEX_BINDING_DIVISOR :: GLenum
- gl_VERTEX_BINDING_OFFSET :: GLenum
- gl_VERTEX_BINDING_STRIDE :: GLenum
- glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m ()
- glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m ()
Extension Support
glGetARBVertexAttribBinding :: MonadIO m => m Bool
Is the ARB_vertex_attrib_binding extension supported?
gl_ARB_vertex_attrib_binding :: Bool
Is the ARB_vertex_attrib_binding extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBVertexAttribBinding in those cases instead.
Enums
Functions
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLuint |
|
| -> GLintptr |
|
| -> GLsizei |
|
| -> m () |
Manual page for OpenGL 4.x.
Manual page for OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLint |
|
| -> GLenum |
|
| -> GLboolean |
|
| -> GLuint |
|
| -> m () |
Manual page for OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLint |
|
| -> GLenum |
|
| -> GLuint |
|
| -> m () |
Manual page for OpenGL 4.x.
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLint |
|
| -> GLenum |
|
| -> GLuint |
|
| -> m () |
Manual page for OpenGL 4.x.
Manual page for OpenGL 4.x.