| getExtension | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getExtensionChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getExtensions | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getProcAddress | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getProcAddressChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getProcAddressWithSuffixes | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getProcAddressWithSuffixesChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getVersion | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| glAccum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glAccumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glActiveProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glActiveShaderProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glActiveShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glActiveStencilFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glActiveTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glActiveTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glActiveVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glAlphaFragmentOp1ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glAlphaFragmentOp2ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glAlphaFragmentOp3ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glAlphaFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glAlphaFuncQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glAlphaFuncx | Graphics.Rendering.OpenGL.Raw.Functions |
| glAlphaFuncxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glApplyFramebufferAttachmentCMAAINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glApplyTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glAreProgramsResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glAreTexturesResident | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glAreTexturesResidentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glArrayElement | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glArrayElementEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glAsyncMarkerSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glAttachObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glAttachShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBegin | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBeginConditionalRender | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBeginConditionalRenderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBeginConditionalRenderNVX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| glBeginFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glBeginOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBeginPerfMonitorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glBeginPerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glBeginQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBeginQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBeginQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBeginQueryIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBeginTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBeginTransformFeedbackEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBeginTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBeginVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBeginVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindAttribLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindAttribLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindBufferBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindBufferBaseEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindBufferBaseNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindBufferOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindBufferOffsetNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindBufferRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindBuffersBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindBuffersRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocationIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocationIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBindFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glBindFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindFramebufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBindImageTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindImageTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindImageTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindLightParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindMaterialParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindMultiTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBindRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBindSampler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindTexGenParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindTextureUnit | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindTextureUnitParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindVertexArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindVertexArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glBindVertexArrayOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBindVertexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindVertexBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBindVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindVideoCaptureStreamBufferNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindVideoCaptureStreamTextureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBinormal3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormalPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLbitfield | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBitmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBitmapxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glBlendBarrier | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendBarrierKHR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glBlendBarrierNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBlendColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendColorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendColorxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glBlendEquation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendEquationIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendEquationOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendEquationSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparatei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparateiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparateiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendEquationSeparateIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparateiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendEquationSeparateOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendFunci | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendFunciARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendFunciEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendFuncIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glBlendFunciOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparatei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparateiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparateiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendFuncSeparateIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparateINGR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparateiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendFuncSeparateOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlendParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBlitFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBlitFramebufferANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlitFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlitFramebufferNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glBlitNamedFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLboolean | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBufferAddressRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBufferDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBufferPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBufferParameteriAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glBufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glBufferSubDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLbyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCallCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCallList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCallLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLchar | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLcharARB | Graphics.Rendering.OpenGL.Raw.Types |
| glCheckFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCheckFramebufferStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCheckFramebufferStatusOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glCheckNamedFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCheckNamedFramebufferStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClampColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClampColorARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLclampd | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLclampf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLclampx | Graphics.Rendering.OpenGL.Raw.Types |
| glClear | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearAccum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearAccumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glClearBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearBufferfi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearBufferfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearBufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearBufferuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearColorIiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearColorIuiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearColorx | Graphics.Rendering.OpenGL.Raw.Functions |
| glClearColorxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glClearDepth | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearDepthdNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glClearDepthf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearDepthfOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glClearDepthx | Graphics.Rendering.OpenGL.Raw.Functions |
| glClearDepthxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glClearIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedBufferDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearNamedFramebufferfi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedFramebufferfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedFramebufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearNamedFramebufferuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearStencil | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClearTexSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClientActiveTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClientActiveTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClientActiveVertexStreamATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glClientAttribDefaultEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClientWaitSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClientWaitSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glClipControl | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClipPlane | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glClipPlanef | Graphics.Rendering.OpenGL.Raw.Functions |
| glClipPlanefIMG | Graphics.Rendering.OpenGL.Raw.Functions |
| glClipPlanefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glClipPlanex | Graphics.Rendering.OpenGL.Raw.Functions |
| glClipPlanexIMG | Graphics.Rendering.OpenGL.Raw.Functions |
| glClipPlanexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glColor3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glColor3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glColor4b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4ubVertex2fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4ubVertex2fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glColor4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColor4x | Graphics.Rendering.OpenGL.Raw.Functions |
| glColor4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glColor4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glColorFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColorFragmentOp1ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glColorFragmentOp2ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glColorFragmentOp3ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glColorMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorMaski | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorMaskiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glColorMaskIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorMaskiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glColorMaterial | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glColorPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glColorPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glColorSubTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorSubTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameterfvSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameterivSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glCombinerInputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerOutputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameterfNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerStageParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCommandListSegmentsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCompileCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCompileShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompileShaderARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompileShaderIncludeARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage1DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage2DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage3DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glCompressedTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage1DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage2DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage3DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glCompressedTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConservativeRasterParameterfNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glCopyBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyBufferSubDataNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glCopyColorSubTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyColorSubTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyImageSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CopyImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyImageSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glCopyImageSubDataNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CopyImage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCopyImageSubDataOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glCopyMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCopyPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glCopyTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureLevelsAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glCopyTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCoverageMaskNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glCoverageModulationNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverageModulationTableNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverageOperationNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glCoverFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCreateBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateCommandListsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCreateFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreatePerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glCreateProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateProgramObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCreateProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderProgramv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderProgramvEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glCreateStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCreateSyncFromCLeventARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCreateTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCreateVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCullFace | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glCullParameterdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCullParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCurrentPaletteMatrixARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCurrentPaletteMatrixOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDebugMessageCallback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageCallbackAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageCallbackARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageCallbackKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glDebugMessageControl | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageControlARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageControlKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glDebugMessageEnableAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageInsert | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageInsertAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageInsertARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDebugMessageInsertKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| GLDEBUGPROC | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLDEBUGPROCAMD | Graphics.Rendering.OpenGL.Raw.Types |
| GLDEBUGPROCAMDFunc | Graphics.Rendering.OpenGL.Raw.Types |
| GLDEBUGPROCARB | Graphics.Rendering.OpenGL.Raw.Types |
| GLDEBUGPROCARBFunc | Graphics.Rendering.OpenGL.Raw.Types |
| GLDEBUGPROCFunc | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLDEBUGPROCKHR | Graphics.Rendering.OpenGL.Raw.Types |
| GLDEBUGPROCKHRFunc | Graphics.Rendering.OpenGL.Raw.Types |
| glDeformationMap3dSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glDeformationMap3fSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glDeformSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glDeleteAsyncMarkersSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glDeleteBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteCommandListsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteFencesAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glDeleteFencesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glDeleteFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteFramebuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDeleteFramebuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteNamesAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glDeleteObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteOcclusionQueriesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeletePathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeletePerfMonitorsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glDeletePerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgramPipelinesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteProgramsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteQueriesARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteQueriesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteRenderbuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDeleteRenderbuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDeleteTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteTransformFeedbacksNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDeleteVertexArraysAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glDeleteVertexArraysOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDeleteVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDepthBoundsdNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDepthBoundsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDepthFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthRangeArrayfvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDepthRangeArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthRangedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDepthRangef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthRangefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glDepthRangeIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDepthRangeIndexedfNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDepthRangex | Graphics.Rendering.OpenGL.Raw.Functions |
| glDepthRangexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glDetachObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDetachShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDetailTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glDisable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDisableClientState | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDisableClientStateiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableClientStateIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableDriverControlQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glDisablei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDisableiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDisableIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableiNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDisableiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDisableVariantClientStateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexArrayAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexArrayAttribEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexArrayEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexAttribAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexAttribArrayARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDiscardFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDispatchCompute | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDispatchComputeGroupSizeARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDispatchComputeIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLdouble | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstancedANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawArraysInstancedARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstancedBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstancedBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawArraysInstancedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffersATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawBuffersIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawBuffersNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawCommandsAddressNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawCommandsStatesAddressNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawCommandsStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glDrawElementArrayATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glDrawElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsInstancedARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsInstancedBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedBaseVertexBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedBaseVertexBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsInstancedBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsInstancedBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawElementsInstancedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawMeshArraysSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glDrawPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElementArrayATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawRangeElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawRangeElementsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawTexfOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexsOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexsvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTextureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DrawTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawTexxOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTexxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glDrawTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedbackInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedbackStream | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedbackStreamInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlag | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLeglImageOES | Graphics.Rendering.OpenGL.Raw.Types |
| glEGLImageTargetRenderbufferStorageOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glEGLImageTargetTexture2DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glElementPointerAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glElementPointerATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glEnable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEnableClientState | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEnableClientStateiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableClientStateIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableDriverControlQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glEnablei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEnableiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glEnableIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableiNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glEnableiOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glEnableVariantClientStateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexArrayAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexArrayAttribEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexArrayEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexAttribAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexAttribArrayARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEnd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndConditionalRender | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndConditionalRenderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEndConditionalRenderNVX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| glEndFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glEndList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEndPerfMonitorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glEndPerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glEndQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEndQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glEndQueryIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndTilingQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glEndTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEndTransformFeedbackEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEndTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEndVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEndVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLenum | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glEvalMapsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEvalMesh1 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalMesh2 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalPoint1 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvalPoint2 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glEvaluateDepthValuesARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glExecuteProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glExtGetBufferPointervQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetBuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetFramebuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetProgramBinarySourceQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetProgramsQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetRenderbuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetShadersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetTexLevelParameterivQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetTexSubImageQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtGetTexturesQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtIsProgramBinaryQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glExtractComponentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glExtTexObjectStateOverrideiQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glFeedbackBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFeedbackBufferxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glFenceSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFenceSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glFinalCombinerInputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFinish | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFinishAsyncSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFinishFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glFinishFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFinishObjectAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glFinishTextureSUNX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
| GLfixed | Graphics.Rendering.OpenGL.Raw.Types |
| GLfloat | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFlush | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFlushMappedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFlushMappedBufferRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glFlushMappedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glFlushMappedNamedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFlushMappedNamedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFlushPixelDataRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFlushRasterSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFlushStaticDataIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glFlushVertexArrayRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glFlushVertexArrayRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogCoorddEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoorddv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogCoorddvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogCoordfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogCoordfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordhNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordhvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glFogf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glFogfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFogx | Graphics.Rendering.OpenGL.Raw.Functions |
| glFogxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glFogxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glFogxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glFragmentColorMaterialSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentCoverageColorNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightiSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModelfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModelfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModeliSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModelivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialiSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFramebufferDrawBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferDrawBuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferReadBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferSampleLocationsfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferSampleLocationsfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture2DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferTexture2DMultisampleIMG | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferTexture2DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureFaceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureLayerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureLayerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureMultisampleMultiviewOVR | Graphics.Rendering.OpenGL.Raw.Functions |
| glFramebufferTextureMultiviewOVR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glFrameTerminatorGREMEDY | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| glFrameZoomSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glFreeObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glFrontFace | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFrustum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glFrustumf | Graphics.Rendering.OpenGL.Raw.Functions |
| glFrustumfOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glFrustumx | Graphics.Rendering.OpenGL.Raw.Functions |
| glFrustumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGenAsyncMarkersSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGenBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenerateMipmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenerateMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenerateMipmapOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenerateMultiTexMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenerateTextureMipmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenerateTextureMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenFencesAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGenFencesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenFragmentShadersATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGenFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenFramebuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenFramebuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenNamesAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGenOcclusionQueriesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenPathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenPerfMonitorsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGenProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenProgramPipelinesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenProgramsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenQueriesARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenQueriesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenRenderbuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenRenderbuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenSymbolsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenTransformFeedbacksNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGenVertexArraysAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGenVertexArraysOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGenVertexShadersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetActiveAtomicCounterBufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveAttribARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineUniformName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniform | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformBlockiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformBlockName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformsiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetActiveVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetAMDBlendMinmaxFactor | Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDDebugOutput | Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDDepthClampSeparate | Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDDrawBuffersBlend | Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDGPUShaderInt64 | Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDInterleavedElements | Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDMultiDrawIndirect | Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDNameGenDelete | Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDOcclusionQueryEvent | Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDPerformanceMonitor | Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDPinnedMemory | Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDQueryBufferObject | Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDSamplePositions | Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDSeamlessCubemapPerTexture | Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDSparseTexture | Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDStencilOperationExtended | Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDTransformFeedback4 | Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAMDVertexShaderTessellator | Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEAuxDepthStencil | Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEClientStorage | Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEElementArray | Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEFence | Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEFloatPixels | Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEFlushBufferRange | Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEObjectPurgeable | Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLERGB422 | Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLERowBytes | Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLESpecularVector | Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLETextureRange | Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLETransformHint | Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEVertexArrayObject | Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEVertexArrayRange | Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEVertexProgramEvaluators | Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetAPPLEYCbCr422 | Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetARBBaseInstance | Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBBindlessTexture | Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBBlendFuncExtended | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBBufferStorage | Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBClearBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBClearTexture | Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBCLEvent | Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBClipControl | Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBColorBufferFloat | Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBCompressedTexturePixelStorage | Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBComputeShader | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBComputeVariableGroupSize | Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBConditionalRenderInverted | Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBCopyBuffer | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBCopyImage | Graphics.Rendering.OpenGL.Raw.ARB.CopyImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBCullDistance | Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDebugOutput | Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDepthBufferFloat | Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDepthClamp | Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDepthTexture | Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDirectStateAccess | Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDrawBuffers | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDrawBuffersBlend | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDrawIndirect | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBDrawInstanced | Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBEnhancedLayouts | Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBES2Compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBES31Compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBES32Compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBES3Compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBExplicitUniformLocation | Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBFragmentProgram | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBFragmentShader | Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBFramebufferNoAttachments | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBFramebufferObject | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBFramebufferSRGB | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGeometryShader4 | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGetProgramBinary | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGetTextureSubImage | Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGPUShader5 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGPUShaderFP64 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBGPUShaderInt64 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBHalfFloatPixel | Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBHalfFloatVertex | Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBImaging | Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBIndirectParameters | Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBInstancedArrays | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBInternalformatQuery | Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBInternalformatQuery2 | Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBInvalidateSubdata | Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMapBufferAlignment | Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMapBufferRange | Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMatrixPalette | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMultiBind | Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMultiDrawIndirect | Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMultisample | Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBMultitexture | Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBOcclusionQuery | Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBOcclusionQuery2 | Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBParallelShaderCompile | Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBPipelineStatisticsQuery | Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBPixelBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBPointParameters | Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBPointSprite | Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBProgramInterfaceQuery | Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBProvokingVertex | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBQueryBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBRobustness | Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSampleLocations | Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSamplerObjects | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSampleShading | Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSeamlessCubeMap | Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSeamlessCubemapPerTexture | Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSeparateShaderObjects | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShaderAtomicCounters | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShaderImageLoadStore | Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShaderObjects | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShaderStorageBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShaderSubroutine | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShadingLanguage100 | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShadingLanguageInclude | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShadow | Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBShadowAmbient | Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSparseBuffer | Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSparseTexture | Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBStencilTexturing | Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTessellationShader | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureBarrier | Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureBorderClamp | Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureBufferObjectRGB32 | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureBufferRange | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureCompression | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureCompressionBPTC | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureCompressionRGTC | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureCubeMap | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureCubeMapArray | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureEnvCombine | Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureEnvDot3 | Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureFilterMinmax | Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureFloat | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureGather | Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureMirrorClampToEdge | Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureMirroredRepeat | Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureMultisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureRectangle | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureRG | Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureRGB10A2UI | Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureStencil8 | Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureStorage | Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureStorageMultisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureSwizzle | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTextureView | Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTimerQuery | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTransformFeedback2 | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTransformFeedback3 | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTransformFeedbackInstanced | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTransformFeedbackOverflowQuery | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBTransposeMatrix | Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBUniformBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexArrayBGRA | Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexArrayObject | Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexAttrib64Bit | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexAttribBinding | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexBlend | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexBufferObject | Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexProgram | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexShader | Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexType10f11f11fRev | Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBVertexType2101010Rev | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBViewportArray | Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetARBWindowPos | Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIDrawBuffers | Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIElementArray | Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIEnvmapBumpmap | Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIFragmentShader | Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIMapObjectBuffer | Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIMeminfo | Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIPixelFormatFloat | Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIPNTriangles | Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATISeparateStencil | Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATITextFragmentShader | Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATITextureEnvCombine3 | Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATITextureFloat | Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATITextureMirrorOnce | Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIVertexArrayObject | Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIVertexAttribArrayObject | Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetATIVertexStreams | Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetAttachedObjectsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetAttachedShaders | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetAttribLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetAttribLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBooleanIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetBooleani_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBooleanv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBufferParameteri64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBufferParameterivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBufferParameterui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetBufferPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBufferPointervARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBufferPointervOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetBufferSubDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetClipPlane | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetClipPlanef | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetClipPlanefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetClipPlanex | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetClipPlanexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterfvSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterivSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerInputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerInputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerOutputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerOutputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerStageParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCommandHeaderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedMultiTexImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTextureImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTextureImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTextureSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionFilterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetCoverageModulationTableNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetDebugMessageLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetDebugMessageLogAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetDebugMessageLogARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetDebugMessageLogKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetDetailTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetDoubleIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetDoublei_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetDoublei_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetDoublev | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetDriverControlsQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetDriverControlStringQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetError | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetEXTABGR | Graphics.Rendering.OpenGL.Raw.EXT.ABGR, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBGRA | Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBindableUniform | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBlendColor | Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBlendEquationSeparate | Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBlendMinmax | Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTBlendSubtract | Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTClipVolumeHint | Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTCMYKA | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTColorSubtable | Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTCompiledVertexArray | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTConvolution | Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTCoordinateFrame | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTCopyTexture | Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTCullVertex | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDebugLabel | Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDebugMarker | Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDepthBoundsTest | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDirectStateAccess | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDrawBuffers2 | Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDrawInstanced | Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTDrawRangeElements | Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFogCoord | Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFourTwoTwoPixels | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFramebufferBlit | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFramebufferMultisample | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFramebufferMultisampleBlitScaled | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFramebufferObject | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTFramebufferSRGB | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTGeometryShader4 | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTGPUProgramParameters | Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTGPUShader4 | Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTHistogram | Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTIndexArrayFormats | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTIndexFunc | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTIndexMaterial | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTLightTexture | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTMultiDrawArrays | Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTMultisample | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPackedDepthStencil | Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPackedFloat | Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPackedPixels | Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPalettedTexture | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPixelBufferObject | Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPixelTransform | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPointParameters | Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPolygonOffset | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTPolygonOffsetClamp | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTProvokingVertex | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTRasterMultisample | Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTRescaleNormal | Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTSecondaryColor | Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTSeparateShaderObjects | Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTSeparateSpecularColor | Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTShaderImageLoadStore | Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTSharedTexturePalette | Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTStencilClearTag | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTStencilTwoSide | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTStencilWrap | Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTSubtexture | Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTexture | Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTexture3D | Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureArray | Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureBufferObject | Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureCompressionLATC | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureCompressionRGTC | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureCompressionS3TC | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureCubeMap | Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureEnvCombine | Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureEnvDot3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureFilterAnisotropic | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureFilterMinmax | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureInteger | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureLODBias | Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureMirrorClamp | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureObject | Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTexturePerturbNormal | Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureSharedExponent | Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureSNorm | Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureSRGB | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureSRGBDecode | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTextureSwizzle | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTimerQuery | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTTransformFeedback | Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTVertexArray | Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTVertexArrayBGRA | Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTVertexAttrib64Bit | Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTVertexWeighting | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetEXTX11SyncObject | Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFenceivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFinalCombinerInputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFinalCombinerInputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFirstPerfQueryIdINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetFixedv | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetFixedvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetFloatIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFloati_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFloati_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFloati_vNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetFloatv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFogFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetFragDataIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFragDataIndexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetFragDataLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFragDataLocationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentLightfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentLightivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentMaterialfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentMaterialivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferAttachmentParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferAttachmentParameterivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetGraphicsResetStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetGraphicsResetStatusARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetGraphicsResetStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetGraphicsResetStatusKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetGREMEDYFrameTerminator | Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| glGetGREMEDYStringMarker | Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| glGetHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetHPConvolutionBorderModes | Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetHPImageTransform | Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetHPOcclusionTest | Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetHPTextureLighting | Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetIBMCullVertex | Graphics.Rendering.OpenGL.Raw.IBM.CullVertex, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetIBMMultimodeDrawArrays | Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetIBMRasterposClip | Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetIBMStaticData | Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetIBMTextureMirroredRepeat | Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetIBMVertexArrayLists | Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glGetImageHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetImageHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetImageTransformParameterfvHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetImageTransformParameterivHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glGetInfoLogARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetINGRBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| glGetINGRColorClamp | Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| glGetINGRInterlaceRead | Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| glGetInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetInteger64i_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetInteger64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetInteger64vAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetIntegerIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetIntegeri_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetIntegeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetIntegerui64i_vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetIntegerui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetIntegerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetINTELFramebufferCmaa | Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetINTELMapTexture | Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetINTELParallelArrays | Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetINTELPerformanceQuery | Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetInternalformati64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetInternalformativ | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetInternalformatSampleivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetKHRBlendEquationAdvanced | Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRBlendEquationAdvancedCoherent | Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRContextFlushControl | Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRDebug | Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRNoError | Graphics.Rendering.OpenGL.Raw.KHR.NoError, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRRobustness | Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRTextureCompressionASTCHDR | Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetKHRTextureCompressionASTCLDR | Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| glGetLightfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetLightiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetLightxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetLightxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetLightxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetListParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetListParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMapAttribParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMapAttribParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMapControlPointsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMapdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMapiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMapParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMapParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMapxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetMaterialxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetMESAPackInvert | Graphics.Rendering.OpenGL.Raw.MESA.PackInvert, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glGetMESAResizeBuffers | Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glGetMESAWindowPos | Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glGetMESAXTextureStack | Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| glGetMESAYCbCrTexture | Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glGetMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultisamplefv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetMultisamplefvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexEnvfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexEnvivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGendvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGenfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGenivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexLevelParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexLevelParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferParameteri64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferParameterui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedFramebufferAttachmentParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedFramebufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramStringEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetNamedRenderbufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetNamedStringivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnColorTableARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnCompressedTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnConvolutionFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnConvolutionFilterARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetNextPerfQueryIdINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetnHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnHistogramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnMapdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnMapdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnMapfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnMapiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnMapivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnMinmaxARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnPixelMapusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnPolygonStippleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnSeparableFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnSeparableFilterARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformfvEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetnUniformfvKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetnUniformi64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetnUniformivKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetnUniformui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetnUniformuivKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetNVBindlessMultiDrawIndirect | Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVBindlessMultiDrawIndirectCount | Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVBindlessTexture | Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVBlendEquationAdvanced | Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVBlendEquationAdvancedCoherent | Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVCommandList | Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVComputeProgram5 | Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVConditionalRender | Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVConservativeRaster | Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVConservativeRasterDilate | Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVCopyDepthToColor | Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVCopyImage | Graphics.Rendering.OpenGL.Raw.NV.CopyImage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVDeepTexture3D | Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVDepthBufferFloat | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVDepthClamp | Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVDrawTexture | Graphics.Rendering.OpenGL.Raw.NV.DrawTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVEvaluators | Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVExplicitMultisample | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFillRectangle | Graphics.Rendering.OpenGL.Raw.NV.FillRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFloatBuffer | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFogDistance | Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFragmentCoverageToColor | Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFragmentProgram | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFragmentProgram2 | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFramebufferMixedSamples | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVFramebufferMultisampleCoverage | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVGeometryProgram4 | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVGPUProgram4 | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVGPUProgram5 | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVGPUShader5 | Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVHalfFloat | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVInternalformatSampleQuery | Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVLightMaxExponent | Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVMultisampleCoverage | Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVMultisampleFilterHint | Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVOcclusionQuery | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPackedDepthStencil | Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVParameterBufferObject | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPathRendering | Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPathRenderingSharedEdge | Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPixelDataRange | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPointSprite | Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPresentVideo | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVPrimitiveRestart | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVRegisterCombiners | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVRegisterCombiners2 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVSampleLocations | Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVShaderBufferLoad | Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVShaderBufferStore | Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVShaderThreadGroup | Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTessellationProgram5 | Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTexgenEmboss | Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTexgenReflection | Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureBarrier | Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureEnvCombine4 | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureExpandNormal | Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureMultisample | Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureRectangle | Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureShader | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureShader2 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTextureShader3 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTransformFeedback | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVTransformFeedback2 | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVUniformBufferUnifiedMemory | Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVDPAUInterop | Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexArrayRange | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexArrayRange2 | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexAttribInteger64Bit | Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexBufferUnifiedMemory | Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexProgram | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexProgram2Option | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexProgram3 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVertexProgram4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVVideoCapture | Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetNVXConditionalRender | Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| glGetNVXGPUMemoryInfo | Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| glGetObjectBufferfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetObjectBufferivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetObjectLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetObjectLabelEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetObjectLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetObjectParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetObjectParameterivAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetObjectParameterivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetObjectPtrLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetObjectPtrLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetOcclusionQueryivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetOcclusionQueryuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetOESByteCoordinates | Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOESCompressedPalettedTexture | Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOESFixedPoint | Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOESQueryMatrix | Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOESReadFormat | Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOESSinglePrecision | Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetOMLInterlace | Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| glGetOMLResample | Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| glGetOMLSubsample | Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| glGetOVRMultiview | Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| glGetPathColorGenfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathColorGenivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathLengthNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathMetricRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathMetricsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathSpacingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathTexGenfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathTexGenivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPerfCounterInfoINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorCounterDataAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorCounterInfoAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorCountersAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorCounterStringAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorGroupsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfMonitorGroupStringAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glGetPerfQueryDataINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetPerfQueryIdByNameINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetPerfQueryInfoINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glGetPGIMiscHints | Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| glGetPGIVertexHints | Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapxv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTexGenParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTexGenParameterivSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTransformParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTransformParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointerIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointervKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramBinaryOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetProgramEnvParameterdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramInterfaceiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramNamedParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramNamedParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramPipelineInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramPipelineInfoLogEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetProgramPipelineiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramPipelineivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetProgramResourcefvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramResourceIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramResourceiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramResourceLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramResourceLocationIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramResourceLocationIndexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetProgramResourceName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramStageiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetProgramStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramStringNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramSubroutineParameteruivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetQueryBufferObjecti64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryBufferObjectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryBufferObjectui64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryBufferObjectuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryIndexediv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetQueryObjecti64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjecti64vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetQueryObjectui64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectui64vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetRenderbufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetRenderbufferParameterivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetRENDScreenCoordinates | Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
| glGetS3S3TC | Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetSamplerParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetSamplerParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSeparableFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSeparableFilterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetSGIColorMatrix | Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetSGIColorTable | Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetSGISDetailTexture | Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISFogFunction | Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISGenerateMipmap | Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISMultisample | Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISPixelTexture | Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISPointLineTexgen | Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISPointParameters | Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISSharpenTexture | Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTexture4D | Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureBorderClamp | Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureColorMask | Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureEdgeClamp | Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureFilter4 | Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureLOD | Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGISTextureSelect | Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetSGITextureColorTable | Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXAsync | Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXAsyncHistogram | Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXAsyncPixel | Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXBlendAlphaMinmax | Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXCalligraphicFragment | Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXClipmap | Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXConvolutionAccuracy | Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXDepthTexture | Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXFlushRaster | Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXFogOffset | Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXFragmentLighting | Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXFramezoom | Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXIglooInterface | Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXInstruments | Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXInterlace | Graphics.Rendering.OpenGL.Raw.SGIX.Interlace, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXIrInstrument1 | Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXListPriority | Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXPixelTexture | Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXPixelTiles | Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXPolynomialFFD | Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXReferencePlane | Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXResample | Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXScalebiasHint | Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXShadow | Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXShadowAmbient | Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXSprite | Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXSubsample | Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTagSampleBuffer | Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTextureAddEnv | Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTextureCoordinateClamp | Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTextureLODBias | Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTextureMultiBuffer | Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXTextureScaleBias | Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXVertexPreclip | Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXYCrCb | Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetSGIXYCrCbA | Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glGetShaderInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetShaderiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetShaderPrecisionFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetShaderSource | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetShaderSourceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSharpenTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetStageIndexNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetString | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetStringi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSubroutineIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSubroutineUniformLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSUNConvolutionBorderModes | Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNGlobalAlpha | Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNMeshArray | Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNSliceAccum | Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNTriangleList | Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNVertex | Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGetSUNXConstantData | Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
| glGetSynciv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetSyncivAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexBumpParameterfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetTexBumpParameterivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetTexEnvfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexEnviv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexEnvxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexEnvxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetTexFilterFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glGetTexGendv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexGenfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexGenfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexGeniv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexGenivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexGenxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexLevelParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterPointervAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetTexParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glGetTextureHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTextureHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetTextureImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureSamplerHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTextureSamplerHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetTextureSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetThreeDFXMultisample | Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| glGetThreeDFXTbuffer | Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| glGetThreeDFXTextureCompressionFXT1 | Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| glGetTrackMatrixivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbacki64_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbacki_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackVarying | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackVaryingEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetTranslatedShaderSourceANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glGetUniformBlockIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformBufferSizeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetUniformdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformi64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetUniformIndices | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetUniformSubroutineuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetUniformuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetUniformuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetVariantArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetVariantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVaryingLocationNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayIndexed64iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayIndexediv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayIntegeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayPointeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVertexArrayPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribPointervARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribPointervNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoCaptureivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoCaptureStreamdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoCaptureStreamfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoCaptureStreamivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideouivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetWINPhongShading | Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| glGetWINSpecularFog | Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactorbSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactordSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactorfSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactoriSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactorsSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactorubSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactoruiSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glGlobalAlphaFactorusSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| GLhalf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLhalfARB | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLhalfNV | Graphics.Rendering.OpenGL.Raw.Types |
| GLhandleARB | Graphics.Rendering.OpenGL.Raw.Types |
| glHint | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glHintPGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| glHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIglooInterfaceSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glImageTransformParameterfHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glImageTransformParameterfvHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glImageTransformParameteriHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glImageTransformParameterivHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| glImportSyncEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIndexFuncEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexMaterialEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glIndexs | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIndexxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glIndexxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glInitNames | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInsertComponentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glInsertEventMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glInstrumentsBufferSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| GLint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLint64EXT | Graphics.Rendering.OpenGL.Raw.Types |
| glInterleavedArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInterpolatePathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLintptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLintptrARB | Graphics.Rendering.OpenGL.Raw.Types |
| glInvalidateBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateNamedFramebufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateNamedFramebufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateSubFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glInvalidateTexSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsAsyncMarkerSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glIsBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsEnabled | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsEnabledi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsEnablediEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsEnabledIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsEnablediNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsEnablediOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glIsFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsFramebufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsImageHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsImageHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsNameAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glIsNamedBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glIsOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPointInFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPointInStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsSampler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsStateNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsTextureHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsTextureHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsVariantEnabledEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsVertexArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glIsVertexArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glIsVertexArrayOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glIsVertexAttribEnabledAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glLabelObjectEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glLightEnviSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glLightf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLighti | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightModelf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightModelfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightModeli | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightModeliv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLightModelx | Graphics.Rendering.OpenGL.Raw.Functions |
| glLightModelxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLightModelxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glLightModelxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLightx | Graphics.Rendering.OpenGL.Raw.Functions |
| glLightxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLightxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glLightxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLineStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLineWidth | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLineWidthx | Graphics.Rendering.OpenGL.Raw.Functions |
| glLineWidthxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLinkProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLinkProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glListBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glListDrawCommandsStatesClientNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glListParameterfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glListParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glListParameteriSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glListParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glLoadIdentity | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadIdentityDeformationMapSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glLoadMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadMatrixx | Graphics.Rendering.OpenGL.Raw.Functions |
| glLoadMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLoadName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadPaletteFromModelViewMatrixOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glLoadProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixdARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glLockArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glLogicOp | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMakeBufferNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeImageHandleNonResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMakeImageHandleNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeImageHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMakeImageHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeNamedBufferNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeNamedBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeTextureHandleNonResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMakeTextureHandleNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMakeTextureHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMakeTextureHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMap1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMap1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMap1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMap2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMap2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMap2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMapBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glMapBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glMapControlPointsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMapGrid1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapGrid1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapGrid1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMapGrid2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapGrid2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapGrid2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMapNamedBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapNamedBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMapNamedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMapNamedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMapObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glMapParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMapParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMapTexture2DINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glMapVertexAttrib1dAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMapVertexAttrib1fAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMapVertexAttrib2dAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMapVertexAttrib2fAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMaterialf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMaterialfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMateriali | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMaterialiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMaterialx | Graphics.Rendering.OpenGL.Raw.Functions |
| glMaterialxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMaterialxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glMaterialxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMatrixFrustumEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexPointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glMatrixIndexubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoad3x2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoad3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoaddEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadIdentityEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadTranspose3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadTransposedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadTransposefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMatrixMult3x2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixMult3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultdEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultTranspose3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultTransposedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultTransposefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixOrthoEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixPopEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixPushEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixRotatedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixRotatefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixScaledEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixScalefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixTranslatedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixTranslatefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMaxShaderCompilerThreadsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMemoryBarrier | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMemoryBarrierByRegion | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMemoryBarrierEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMinSampleShading | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMinSampleShadingARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMinSampleShadingOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiDrawArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirectAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirectBindlessCountNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirectBindlessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirectCountARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArraysIndirectEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiDrawElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiDrawElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiDrawElementsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirectAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirectBindlessCountNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirectBindlessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirectCountARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsIndirectEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiDrawRangeElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glMultiModeDrawArraysIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glMultiModeDrawElementsIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glMultiTexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4x | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultiTexCoord4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnviEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGendEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGendvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGenfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGenfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGeniEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGenivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultMatrixx | Graphics.Rendering.OpenGL.Raw.Functions |
| glMultMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixdARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferPageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedCopyBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferDrawBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferDrawBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferReadBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferSampleLocationsfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferSampleLocationsfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureLayerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParametersI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParametersI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramStringEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageMultisampleCoverageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNewList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNewObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormal3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glNormal3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNormal3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNormal3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormal3x | Graphics.Rendering.OpenGL.Raw.Functions |
| glNormal3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glNormal3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glNormalFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNormalP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormalP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormalPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glNormalPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNormalPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glNormalPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3bATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3bvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glNormalStream3svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glObjectLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glObjectLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glObjectPtrLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glObjectPtrLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glObjectPurgeableAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glObjectUnpurgeableAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glOrtho | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glOrthof | Graphics.Rendering.OpenGL.Raw.Functions |
| glOrthofOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glOrthox | Graphics.Rendering.OpenGL.Raw.Functions |
| glOrthoxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPassTexCoordATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glPassThrough | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPassThroughxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPatchParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPatchParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPatchParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glPatchParameteriOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glPathColorGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCoverDepthFuncNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathFogGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphIndexArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphIndexRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathMemoryGlyphIndexArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterfNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStencilDepthOffsetNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStencilFuncNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStringNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathSubCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathSubCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathTexGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPauseTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPauseTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPixelDataRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelMapx | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPixelStoref | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelStorei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelStorex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPixelTexGenParameterfSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPixelTexGenParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPixelTexGenParameteriSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPixelTexGenParameterivSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPixelTexGenSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glPixelTransferf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelTransferi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelTransferxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelZoom | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPixelZoomxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPNTrianglesfATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glPNTrianglesiATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glPointAlongPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPointParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glPointParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPointParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPointParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPointParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPointParameterx | Graphics.Rendering.OpenGL.Raw.Functions |
| glPointParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glPointParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glPointParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPointSize | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPointSizePointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glPointSizex | Graphics.Rendering.OpenGL.Raw.Functions |
| glPointSizexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPollAsyncSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glPollInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glPolygonMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPolygonModeNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glPolygonOffset | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPolygonOffsetClampEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPolygonOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPolygonOffsetx | Graphics.Rendering.OpenGL.Raw.Functions |
| glPolygonOffsetxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPopAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPopClientAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPopDebugGroup | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPopDebugGroupKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glPopGroupMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPopMatrix | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPopName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPresentFrameDualFillNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPresentFrameKeyedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveBoundingBox | Graphics.Rendering.OpenGL.Raw.Functions |
| glPrimitiveBoundingBoxARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveBoundingBoxEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glPrimitiveBoundingBoxOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glPrimitiveRestartIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveRestartIndexNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveRestartNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrioritizeTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPrioritizeTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPrioritizeTexturesxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glProgramBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramBinaryOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glProgramBufferParametersfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramBufferParametersIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramBufferParametersIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4iNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4uiNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParametersI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParametersI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4iNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4uiNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParametersI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParametersI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramParameteriARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramParameters4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameters4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramPathFragmentInputGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramSubroutineParametersuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformHandleui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformHandleui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformHandleui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformHandleui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramVertexLimitNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProvokingVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glProvokingVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPushAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPushClientAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPushClientAttribDefaultEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPushDebugGroup | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPushDebugGroupKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glPushGroupMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPushMatrix | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glPushName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glQueryCounter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glQueryCounterEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glQueryMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glQueryObjectParameteruiAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRasterSamplesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glReadBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glReadBufferIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glReadBufferNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glReadInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glReadnPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glReadnPixelsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glReadnPixelsEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glReadnPixelsKHR | Graphics.Rendering.OpenGL.Raw.Functions |
| glReadPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRecti | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRects | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRectxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glRectxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glReferencePlaneSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glReleaseShaderCompiler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisampleANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glRenderbufferStorageMultisampleAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glRenderbufferStorageMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisampleIMG | Graphics.Rendering.OpenGL.Raw.Functions |
| glRenderbufferStorageMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glRenderbufferStorageOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glRenderMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodePointerSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeubSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeubvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiTexCoord2fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuiVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeuivSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeusSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glReplacementCodeusvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glRequestResidentProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glResetHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glResetHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glResetMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glResetMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glResizeBuffersMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glResolveDepthValuesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glResolveMultisampleFramebufferAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glResumeTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glResumeTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glRotated | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRotatef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glRotatex | Graphics.Rendering.OpenGL.Raw.Functions |
| glRotatexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glSampleCoverage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSampleCoverageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSampleCoveragex | Graphics.Rendering.OpenGL.Raw.Functions |
| glSampleCoveragexOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glSampleMapATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glSampleMaskEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSampleMaski | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSampleMaskIndexedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSampleMaskSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glSamplePatternEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSamplePatternSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glSamplerParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glSamplerParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScaled | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScalef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScalex | Graphics.Rendering.OpenGL.Raw.Functions |
| glScalexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glScissor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScissorArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScissorArrayvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glScissorIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScissorIndexedNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glScissorIndexedv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glScissorIndexedvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glSecondaryColor3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ubEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3usEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3usvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glSelectBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSelectPerfMonitorCountersAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glSeparableFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSeparableFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSetFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glSetFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSetFragmentShaderConstantATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glSetInvariantEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSetLocalConstantEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSetMultisamplefvAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glShadeModel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glShaderBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glShaderOp1EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderOp2EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderOp3EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderSource | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glShaderSourceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glShaderStorageBlockBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSharpenTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| GLshort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLsizei | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLsizeiptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLsizeiptrARB | Graphics.Rendering.OpenGL.Raw.Types |
| glSpriteParameterfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glSpriteParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glSpriteParameteriSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glSpriteParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glStartInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glStartTilingQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
| glStateCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilClearTagEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glStencilFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilFuncSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilFuncSeparateATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glStencilMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilMaskSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilOp | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilOpSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glStencilOpSeparateATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glStencilOpValueAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glStencilStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilThenCoverFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilThenCoverFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilThenCoverStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilThenCoverStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStopInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glStringMarkerGREMEDY | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| glSubpixelPrecisionBiasNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSwizzleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLsync | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glSyncTextureINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glTagSampleBufferSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| glTangent3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangentPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTbufferMask3DFX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| glTessellationFactorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glTessellationModeAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glTestFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glTestFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTestObjectAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glTexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexBufferRangeOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexBumpParameterfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glTexBumpParameterivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fColor4fNormal3fVertex4fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fColor4fNormal3fVertex4fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fVertex4fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fVertex4fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexCoordFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexCoordPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glTexCoordPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glTexEnvf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexEnvfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexEnvi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexEnviv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexEnvx | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexEnvxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexEnvxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexEnvxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexFilterFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glTexGend | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGendv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGenf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGenfOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexGenfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGenfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexGeni | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGeniOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexGeniv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexGenivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexGenxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexGenxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexImage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexImage2DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexImage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexImage3DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexImage4DSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glTexPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexPageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexParameterx | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glTexRenderbufferNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexStorage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexStorage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexStorage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexStorage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexStorage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexStorage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexStorage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexStorage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexStorage3DMultisampleOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexStorageSparseAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTexSubImage4DSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glTextureBarrier | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureBarrierNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTextureBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureColorMaskSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| glTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage2DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTextureImage2DMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTextureImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage3DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTextureImage3DMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTextureLightEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureMaterialEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureNormalEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexturePageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glTextureRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage2DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureStorage3DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureStorageSparseAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureView | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTextureViewEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glTextureViewOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glTrackMatrixNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackAttribsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackBufferBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackStreamAttribsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackVaryings | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackVaryingsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackVaryingsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTranslated | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTranslatef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glTranslatex | Graphics.Rendering.OpenGL.Raw.Functions |
| glTranslatexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| GLubyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLuint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLuint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| GLuint64EXT | Graphics.Rendering.OpenGL.Raw.Types |
| glUniform1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform1i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform1iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform2i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform3i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4i64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform4i64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform4iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniform4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniform4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniformBlockBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniformHandleui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformHandleui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniformHandleui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformHandleui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x3fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x4fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x2fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x4fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x2fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x3fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glUniformSubroutinesuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUniformui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glUnlockArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUnmapBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUnmapBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUnmapBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glUnmapNamedBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUnmapNamedBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUnmapObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glUnmapTexture2DINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glUpdateObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glUseProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUseProgramObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUseProgramStages | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glUseProgramStagesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glUseShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLushort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glValidateProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glValidateProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glValidateProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glValidateProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glVariantArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVariantbvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantsvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantusvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVDPAUFiniNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUGetSurfaceivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUInitNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUIsSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUMapSurfacesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAURegisterOutputSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAURegisterVideoSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUSurfaceAccessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLvdpauSurfaceNV | Graphics.Rendering.OpenGL.Raw.Types |
| glVDPAUUnmapSurfacesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVDPAUUnregisterSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertex4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertex4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayAttribBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayAttribFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayAttribIFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayAttribLFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayBindingDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayBindVertexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayColorOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayEdgeFlagOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayElementBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayFogCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayIndexOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayMultiTexCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayNormalOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayParameteriAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexArraySecondaryColorOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayTexCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribBindingEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribIFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribIOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribLFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribLOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexAttribOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexBindingDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayVertexOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4bvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nbv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NbvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Niv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NsvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NubARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4NusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4uivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4usvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribDivisorANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glVertexAttribDivisorARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions |
| glVertexAttribDivisorNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glVertexAttribFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4usvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribIFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribIFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribIPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribIPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribLFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribLFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribLPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribLPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribParameteriAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribPointerNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4ubvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexBindingDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexBlendARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexBlendEnvfATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexBlendEnviATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glVertexPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| glVertexPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream1svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream2svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream3svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexStream4svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexWeighthNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexWeighthvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVideoCaptureStreamParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVideoCaptureStreamParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVideoCaptureStreamParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glViewport | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glViewportArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glViewportArrayvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glViewportIndexedf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glViewportIndexedfNV | Graphics.Rendering.OpenGL.Raw.Functions |
| glViewportIndexedfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glViewportIndexedfvNV | Graphics.Rendering.OpenGL.Raw.Functions |
| GLvoid | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWaitSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWaitSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
| glWeightbvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightPathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glWeightPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightPointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
| glWeightsvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWindowPos4svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| glWriteMaskEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_1PASS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_1PASS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_0_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_1_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_2X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_2_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_2_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_3DC_XY_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_3DC_X_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_3DFX_multisample | Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_3DFX_tbuffer | Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_3DFX_texture_compression_FXT1 | Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_3D_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_3D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_3_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_3_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_422_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_REV_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_0_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_1_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_2_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_3_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_4X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_4_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_4_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_8X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ABGR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ABGR, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_RED_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATTRIBUTE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_PROGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_RESOURCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_STENCIL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VARYINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VARYING_MAX_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VERTEX_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ADD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ADD_BLEND_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ADD_SIGNED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ADD_SIGNED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ADD_SIGNED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALLOW_DRAW_FRG_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_ALLOW_DRAW_MEM_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_ALLOW_DRAW_OBJ_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_ALLOW_DRAW_WIN_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_BARRIER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_BARRIER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_COMPLETED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_SHADER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_SHADER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALL_STATIC_DATA_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALPHA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALPHA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALPHA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_MIN_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_REF_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST_FUNC_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALPHA_TEST_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALPHA_TEST_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST_REF_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALREADY_SIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALREADY_SIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ALWAYS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ALWAYS_FAST_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_ALWAYS_SOFT_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_AMBIENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AMBIENT_AND_DIFFUSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_blend_minmax_factor | Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_debug_output | Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_depth_clamp_separate | Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_draw_buffers_blend | Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_gpu_shader_int64 | Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_interleaved_elements | Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_multi_draw_indirect | Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_name_gen_delete | Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_occlusion_query_event | Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_performance_monitor | Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_pinned_memory | Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_query_buffer_object | Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_sample_positions | Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_seamless_cubemap_per_texture | Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_sparse_texture | Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_stencil_operation_extended | Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_transform_feedback4 | Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AMD_vertex_shader_tessellator | Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_AND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AND_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AND_REVERSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ANY_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ANY_SAMPLES_PASSED_CONSERVATIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ANY_SAMPLES_PASSED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_APPLE_aux_depth_stencil | Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_client_storage | Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_element_array | Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_fence | Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_float_pixels | Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_flush_buffer_range | Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_object_purgeable | Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_rgb_422 | Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_row_bytes | Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_specular_vector | Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_texture_range | Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_transform_hint | Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_vertex_array_object | Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_vertex_array_range | Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_vertex_program_evaluators | Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_APPLE_ycbcr_422 | Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_base_instance | Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_bindless_texture | Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_blend_func_extended | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_buffer_storage | Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_clear_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_clear_texture | Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_clip_control | Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_cl_event | Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_color_buffer_float | Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_compressed_texture_pixel_storage | Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_compute_shader | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_compute_variable_group_size | Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_conditional_render_inverted | Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_copy_buffer | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_copy_image | Graphics.Rendering.OpenGL.Raw.ARB.CopyImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_cull_distance | Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_debug_output | Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_depth_buffer_float | Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_depth_clamp | Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_depth_texture | Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_direct_state_access | Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_draw_buffers | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_draw_buffers_blend | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_draw_elements_base_vertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_draw_indirect | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_draw_instanced | Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_enhanced_layouts | Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_ES2_compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_ES3_1_compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_ES3_2_compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_ES3_compatibility | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_explicit_uniform_location | Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_fragment_program | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_fragment_shader | Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_framebuffer_no_attachments | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_framebuffer_object | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_framebuffer_sRGB | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_geometry_shader4 | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_get_program_binary | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_get_texture_sub_image | Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_gpu_shader5 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_gpu_shader_fp64 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_gpu_shader_int64 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_half_float_pixel | Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_half_float_vertex | Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_imaging | Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_indirect_parameters | Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_instanced_arrays | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_internalformat_query | Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_internalformat_query2 | Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_invalidate_subdata | Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_map_buffer_alignment | Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_map_buffer_range | Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_matrix_palette | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_multisample | Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_multitexture | Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_multi_bind | Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_multi_draw_indirect | Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_occlusion_query | Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_occlusion_query2 | Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_parallel_shader_compile | Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_pipeline_statistics_query | Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_pixel_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_point_parameters | Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_point_sprite | Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_program_interface_query | Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_provoking_vertex | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_query_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_robustness | Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sampler_objects | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sample_locations | Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sample_shading | Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_seamless_cubemap_per_texture | Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_seamless_cube_map | Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_separate_shader_objects | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shader_atomic_counters | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shader_image_load_store | Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shader_objects | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shader_storage_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shader_subroutine | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shading_language_100 | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shading_language_include | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shadow | Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_shadow_ambient | Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sparse_buffer | Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sparse_texture | Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_stencil_texturing | Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_sync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_tessellation_shader | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_barrier | Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_border_clamp | Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_buffer_object_rgb32 | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_buffer_range | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_compression | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_compression_bptc | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_compression_rgtc | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_cube_map | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_cube_map_array | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_env_combine | Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_env_dot3 | Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_filter_minmax | Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_float | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_gather | Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_mirrored_repeat | Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_mirror_clamp_to_edge | Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_multisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_rectangle | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_rg | Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_rgb10_a2ui | Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_stencil8 | Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_storage | Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_storage_multisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_swizzle | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_texture_view | Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_timer_query | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_transform_feedback2 | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_transform_feedback3 | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_transform_feedback_instanced | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_transform_feedback_overflow_query | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_transpose_matrix | Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_uniform_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_array_bgra | Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_array_object | Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_attrib_64bit | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_attrib_binding | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_blend | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_buffer_object | Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_program | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_shader | Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_type_10f_11f_11f_rev | Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_vertex_type_2_10_10_10_rev | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_viewport_array | Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARB_window_pos | Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_ELEMENT_LOCK_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_ELEMENT_LOCK_FIRST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_OBJECT_BUFFER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_OBJECT_OFFSET_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ASYNC_DRAW_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ASYNC_HISTOGRAM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ASYNC_MARKER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ASYNC_READ_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ASYNC_TEX_IMAGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ATC_RGBA_EXPLICIT_ALPHA_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ATC_RGB_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ATI_draw_buffers | Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_element_array | Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_envmap_bumpmap | Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_fragment_shader | Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_map_object_buffer | Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_meminfo | Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_pixel_format_float | Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_pn_triangles | Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_separate_stencil | Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_texture_env_combine3 | Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_texture_float | Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_texture_mirror_once | Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_text_fragment_shader | Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_vertex_array_object | Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_vertex_attrib_array_object | Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATI_vertex_streams | Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATTACHED_SHADERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIBUTE_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_STRIDE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_TYPE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUTO_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUTO_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_AUX_DEPTH_STENCIL_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_AVERAGE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_BACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_NORMALS_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_PRIMARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BEVEL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BGRA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BGRA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BGR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BGR_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BGR_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BIAS_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BIAS_BY_NEGATIVE_ONE_HALF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BINNING_CONTROL_HINT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BINORMAL_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BITMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BITMAP_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_ADVANCED_COHERENT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_ADVANCED_COHERENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_COLOR_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_DST_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_EQUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_EQUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_EQUATION_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_OVERLAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_PREMULTIPLIED_SRC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLEND_SRC_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BOLD_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BROWSER_DEFAULT_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_FLUSHING_UNMAP_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_GPU_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_IMMUTABLE_STORAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_IMMUTABLE_STORAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_MAPPED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAPPED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAPPED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_MAP_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_OBJECT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_SERIALIZED_MODIFY_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_STORAGE_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_STORAGE_FLAGS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_BUFFER_UPDATE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_UPDATE_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_USAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_USAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_VARIABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_ENVMAP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_NUM_TEX_UNITS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_ROT_MATRIX_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_ROT_MATRIX_SIZE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_TARGET_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BUMP_TEX_UNITS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_BYTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_C3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_C4UB_V2F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CALLIGRAPHIC_FRAGMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_CAVEAT_SUPPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CCW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_TANGENT_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_FRAGMENT_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_READ_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_READ_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_BORDER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_BORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLAMP_TO_BORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLAMP_TO_BORDER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLAMP_TO_BORDER_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_EDGE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_VERTEX_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_VERTEX_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLEAR_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLEAR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ACTIVE_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIENT_PIXEL_STORE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_STORAGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_STORAGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIENT_VERTEX_ARRAY_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIPPING_INPUT_PRIMITIVES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIPPING_OUTPUT_PRIMITIVES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DEPTH_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE0_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE1_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE2_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE3_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE4_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE5_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE6_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE7_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_DISTANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_FAR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_NEAR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_ORIGIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE0_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_PLANE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_PLANE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_PLANE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE3_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_PLANE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE4_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_PLANE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE5_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CLIP_VOLUME_CLIPPING_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CLOSE_PATH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CMYKA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CMYK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CND0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CND_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_COEFF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR3_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLORBURN | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLORBURN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COLORBURN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLORDODGE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLORDODGE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COLORDODGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ALPHA_PAIRING_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT0_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT0_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT10_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT11_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT12_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT13_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT14_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT15_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT17 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT18 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT19 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT20 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT21 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT22 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT23 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT24 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT25 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT26 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT27 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT28 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT29 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT30 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT31 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT6_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT7_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT9_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COLOR_FLOAT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEXES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX_STACK_DEPTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM_CLAMP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_ALPHA_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BLUE_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_FORMAT_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_GREEN_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_INTENSITY_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_LUMINANCE_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_RED_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_WIDTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_AB_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_AB_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_CD_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_CD_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_COMPONENT_USAGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_MAPPING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_MUX_SUM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_SUM_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMMAND_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMMAND_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_REF_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_REF_TO_TEXTURE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPARE_R_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_R_TO_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE_AND_EXECUTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPLETION_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_INTENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_INTENSITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_LUMINANCE_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_LATC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_R11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_R11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED_GREEN_RGTC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED_RGTC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB8_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA8_ETC2_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_10x10 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_10x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_10x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_10x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_10x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_10x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_10x8 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_10x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_12x10 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_12x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_12x12 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_12x12_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_3x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_4x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_4x4 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_4x4x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_4x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_4x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_5x4 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_5x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_5x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_5x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_5x5x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_5x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_5x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_6x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_6x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_6x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_6x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_6x6x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_6x6x6_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_6x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_8x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_8x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_8x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_8x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_ASTC_8x8 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_ASTC_8x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_BPTC_UNORM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_FXT1_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_S3TC_DXT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGBA_S3TC_DXT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_FXT1_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_RGB_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_R11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_R11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RED_RGTC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RG11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SIGNED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_SRGB_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_S3TC_DXT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_TEXTURE_FORMATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_WORK_GROUP_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COMP_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CONDITION_SATISFIED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONDITION_SATISFIED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONFORMANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONJOINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSERVATIVE_RASTERIZATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSERVATIVE_RASTER_DILATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSERVE_MEMORY_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONST_EYE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_COMPATIBILITY_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_CORE_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_DEBUG_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_DEBUG_BIT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.NoError, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_LOST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_LOST_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_LOST_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_PROFILE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_RELEASE_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_RELEASE_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_ROBUST_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_ROBUST_ACCESS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTEXT_ROBUST_ACCESS_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CONTINUOUS_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_CONTRAST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONVEX_HULL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_COLOR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CON_0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_17_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_18_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_19_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_20_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_21_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_22_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_23_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_24_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_25_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_26_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_27_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_28_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_29_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_30_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_31_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_CON_9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_COORD_REPLACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COORD_REPLACE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COORD_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COORD_REPLACE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_READ_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_READ_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COPY_WRITE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_WRITE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_WRITE_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COUNTER_RANGE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_COUNTER_TYPE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_COUNT_DOWN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COUNT_UP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COVERAGE_ALL_FRAGMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_ATTACHMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_AUTOMATIC_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_BUFFERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_BUFFER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_COMPONENT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_COMPONENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_EDGE_FRAGMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_COVERAGE_MODULATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COVERAGE_MODULATION_TABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COVERAGE_MODULATION_TABLE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CPU_OPTIMIZED_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CUBIC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CUBIC_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FACE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FRAGMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_EYE_POSITION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.CullVertex, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_OBJECT_POSITION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_ATTRIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_FOG_COORD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_FOG_COORDINATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_INDEX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_OCCLUSION_QUERY_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_PALETTE_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_PALETTE_MATRIX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CURRENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_QUERY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_QUERY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_QUERY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_CURRENT_RASTER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_DISTANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_NORMAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_POSITION_VALID | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_SECONDARY_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TIME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_ATTRIB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_WEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_WEIGHT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DARKEN | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DARKEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_DARKEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DATA_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_ASSERT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_CALLBACK_FUNCTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CALLBACK_FUNCTION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CALLBACK_FUNCTION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_CALLBACK_USER_PARAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CALLBACK_USER_PARAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CALLBACK_USER_PARAM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_CATEGORY_API_ERROR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_APPLICATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_DEPRECATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_OTHER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_PERFORMANCE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_GROUP_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_GROUP_STACK_DEPTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_LOGGED_MESSAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_LOGGED_MESSAGES_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_LOGGED_MESSAGES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_LOGGED_MESSAGES_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_OBJECT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_OUTPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_OUTPUT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_OUTPUT_SYNCHRONOUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_PRINT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SEVERITY_HIGH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_HIGH_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_HIGH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_HIGH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SEVERITY_LOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_LOW_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_LOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_LOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SEVERITY_MEDIUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_MEDIUM_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_MEDIUM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_MEDIUM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SEVERITY_NOTIFICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SEVERITY_NOTIFICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_API | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_API_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_API_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_APPLICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_APPLICATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_APPLICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_OTHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_OTHER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_OTHER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_SHADER_COMPILER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_SHADER_COMPILER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_SHADER_COMPILER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_THIRD_PARTY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_THIRD_PARTY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_THIRD_PARTY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_SOURCE_WINDOW_SYSTEM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_ERROR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_ERROR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_ERROR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_MARKER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_MARKER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_OTHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_OTHER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_OTHER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_PERFORMANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_PERFORMANCE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_PERFORMANCE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_POP_GROUP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_POP_GROUP_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_PORTABILITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_PORTABILITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_PORTABILITY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_PUSH_GROUP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_PUSH_GROUP_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DECAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DECR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DECR_WRAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DECR_WRAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DECR_WRAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEFORMATIONS_MASK_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_DELETE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_AR_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_GB_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_HILO_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_RGB_TEXTURE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH24_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH24_STENCIL8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH24_STENCIL8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH32F_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH32F_STENCIL8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BOUNDS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BOUNDS_TEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_BUFFER_FLOAT_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLAMP_FAR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLAMP_NEAR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLAMP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT16_NONLINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_COMPONENT16_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_COMPONENT16_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT24 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT24_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_COMPONENT24_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_COMPONENT32_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_PASS_INSTRUMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_STENCIL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DEPTH_STENCIL_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_TO_BGRA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_TO_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_TEXTURE_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DETAIL_TEXTURE_2D_BINDING_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DETAIL_TEXTURE_2D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DETAIL_TEXTURE_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DETAIL_TEXTURE_MODE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DIFFERENCE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DIFFERENCE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_DIFFERENCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DIFFUSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DISCARD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DISCRETE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_DISJOINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DISPATCH_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DISPATCH_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DISPLAY_LIST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DISTANCE_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DISTANCE_ATTENUATION_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DITHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DMP_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DONT_CARE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOT2_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGBA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGBA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGBA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DOT3_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOT4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_DEPTH_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_PASS_THROUGH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_1D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DOUBLE_MAT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_ARRAYS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_ARRAYS_STRIP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER0_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER10_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER11_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER12_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER13_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER14_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER15_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER6_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER7_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER9_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_ELEMENTS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_ELEMENTS_STRIP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_FRAMEBUFFER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_FRAMEBUFFER_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_DRAW_INDIRECT_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_PIXELS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8_MAG8_INTENSITY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8_MAG8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG_INTENSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG_VIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DST_ATOP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DST_IN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_OUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_OVER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DS_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DS_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DT_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DT_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DU8DV8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_ALPHA12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_ALPHA16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_INTENSITY12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_INTENSITY16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_INTENSITY4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_INTENSITY8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_LUMINANCE_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUAL_TEXTURE_SELECT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_DUDV_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DUP_FIRST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DUP_LAST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_STORAGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_STORAGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_EDGEFLAG_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EFFECTIVE_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EIGHTH_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_POINTER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_TYPE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_TYPE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_CONSTANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_LIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMISSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ENABLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EQUIV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ETC1_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ETC1_SRGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_EVAL_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_FRACTIONAL_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_TRIANGULAR_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB10_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB11_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB12_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB13_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB14_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB15_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_VERTEX_ATTRIB9_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXCLUSION | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_EXCLUSION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_EXCLUSION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EXP2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EXPAND_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXPAND_NORMAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_422_pixels | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_abgr | Graphics.Rendering.OpenGL.Raw.EXT.ABGR, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_bgra | Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_bindable_uniform | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_blend_color | Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_blend_equation_separate | Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_blend_func_separate | Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_blend_minmax | Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_blend_subtract | Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_clip_volume_hint | Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_cmyka | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_color_subtable | Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_compiled_vertex_array | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_convolution | Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_coordinate_frame | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_copy_texture | Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_cull_vertex | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_debug_label | Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_debug_marker | Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_depth_bounds_test | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_direct_state_access | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_draw_buffers2 | Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_draw_instanced | Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_draw_range_elements | Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_fog_coord | Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_framebuffer_blit | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_framebuffer_multisample | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_framebuffer_multisample_blit_scaled | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_framebuffer_object | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_framebuffer_sRGB | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_geometry_shader4 | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_gpu_program_parameters | Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_gpu_shader4 | Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_histogram | Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_index_array_formats | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_index_func | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_index_material | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_light_texture | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_multisample | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_multi_draw_arrays | Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_packed_depth_stencil | Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_packed_float | Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_packed_pixels | Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_paletted_texture | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_pixel_buffer_object | Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_pixel_transform | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_point_parameters | Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_polygon_offset | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_polygon_offset_clamp | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_provoking_vertex | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_raster_multisample | Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_rescale_normal | Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_secondary_color | Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_separate_shader_objects | Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_separate_specular_color | Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_shader_image_load_store | Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_shared_texture_palette | Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_stencil_clear_tag | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_stencil_two_side | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_stencil_wrap | Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_subtexture | Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture | Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture3D | Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_array | Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_buffer_object | Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_compression_latc | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_compression_rgtc | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_compression_s3tc | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_cube_map | Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_env_combine | Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_env_dot3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_filter_anisotropic | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_filter_minmax | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_integer | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_lod_bias | Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_mirror_clamp | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_object | Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_perturb_normal | Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_shared_exponent | Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_snorm | Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_sRGB | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_sRGB_decode | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_texture_swizzle | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_timer_query | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_transform_feedback | Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_vertex_array | Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_vertex_array_bgra | Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_vertex_attrib_64bit | Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_vertex_shader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_vertex_weighting | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EXT_x11_sync_object | Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_DISTANCE_TO_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_DISTANCE_TO_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_LINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_PLANE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_PLANE_ABSOLUTE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_RADIAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_E_TIMES_F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FACTOR_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FACTOR_MAX_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_FACTOR_MIN_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_FAILURE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FALSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FASTEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FENCE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_FENCE_CONDITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FENCE_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FETCH_PER_SAMPLE_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FIELDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FIELD_LOWER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FIELD_UPPER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FILE_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FILL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FILL_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FILL_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FillRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FILTER4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_TO_REST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_VERTEX_CONVENTION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FIXED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FIXED_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_FIXED_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FIXED_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_32_UNSIGNED_INT_24_8_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_CLEAR_COLOR_VALUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2x3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2x4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3x2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3x4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4x2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4x3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FLOAT_MAT4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_SOURCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_SOURCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_SRC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_DENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_DISTANCE_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_END | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_FUNC_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_OFFSET_VALUE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_SPECULAR_TEXTURE_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_ASCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_DESCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_GLYPHS_AVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_NUM_GLYPH_INDICES_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_TARGET_UNAVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNAVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNDERLINE_POSITION_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNDERLINE_THICKNESS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNINTELLIGIBLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNITS_PER_EM_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_X_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_X_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_Y_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_Y_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FORCE_BLUE_TO_ONE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FORMAT_SUBSAMPLE_244_244_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_FORMAT_SUBSAMPLE_24_24_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_FRACTIONAL_EVEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRACTIONAL_EVEN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRACTIONAL_EVEN_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRACTIONAL_ODD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRACTIONAL_ODD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRACTIONAL_ODD_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENTS_INSTRUMENT_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENTS_INSTRUMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COVERAGE_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COVERAGE_TO_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_INTERPOLATION_OFFSET_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_LIGHT0_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT1_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT2_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT3_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT4_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT5_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT6_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT7_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHTING_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_MATERIAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_PROGRAM_CALLBACK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_POSITION_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_SHADER_DERIVATIVE_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAGMENT_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_BLEND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_COMPLETE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_COMPLETE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_DEFAULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_DEFAULT_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_DEFAULT_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_RENDERABLE_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SRGB_CAPABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNDEFINED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNDEFINED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNSUPPORTED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNSUPPORTED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FRAMEZOOM_FACTOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEZOOM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_FRAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_AND_BACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_FACE_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FULL_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FULL_STIPPLE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_FULL_SUPPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_ADD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_ADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_ADD_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_REVERSE_SUBTRACT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_REVERSE_SUBTRACT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_FUNC_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_SUBTRACT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_SUBTRACT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GCCSO_SHADER_BINARY_FJ | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GENERATE_MIPMAP_HINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_GENERATE_MIPMAP_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_GENERIC_ATTRIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_DEFORMATION_BIT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_DEFORMATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_INPUT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_INPUT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_INPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_LINKED_INPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_LINKED_INPUT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_LINKED_VERTICES_OUT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_LINKED_VERTICES_OUT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_OUTPUT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_OUTPUT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_OUTPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_INVOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_SHADER_INVOCATIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_VERTICES_OUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_VERTICES_OUT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_VERTICES_OUT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GET_TEXTURE_IMAGE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GET_TEXTURE_IMAGE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GLOBAL_ALPHA_FACTOR_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_GLOBAL_ALPHA_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_DISJOINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_GPU_OPTIMIZED_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GREATER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GREMEDY_frame_terminator | Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| gl_GREMEDY_string_marker | Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
| gl_GS_PROGRAM_BINARY_MTK | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GS_SHADER_BINARY_MTK | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GUILTY_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_GUILTY_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GUILTY_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_GUILTY_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HALF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_BIAS_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_BIAS_NORMAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_FLOAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_FLOAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HARDLIGHT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HARDLIGHT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_HARDLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HARDMIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HIGH_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_HIGH_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_HILO16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HILO8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HILO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HINT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_LUMINANCE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_SINK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_SINK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HI_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HI_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HP_convolution_border_modes | Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_HP_image_transform | Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_HP_occlusion_test | Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_HP_texture_lighting | Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HSL_COLOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_HUE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HSL_HUE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_HUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_LUMINOSITY | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HSL_LUMINOSITY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_LUMINOSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_SATURATION | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_HSL_SATURATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_HSL_SATURATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_cull_vertex | Graphics.Rendering.OpenGL.Raw.IBM.CullVertex, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_multimode_draw_arrays | Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_rasterpos_clip | Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_static_data | Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_texture_mirrored_repeat | Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IBM_vertex_array_lists | Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IGNORE_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_ACCESS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LAYERED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_NAME | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BINDING_NAME_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_IMAGE_CLASS_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_11_11_10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_1_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_1_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_1_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_2_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_2_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_2_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_4_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_4_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CLASS_4_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_COMPATIBILITY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_IMAGE_CUBIC_WEIGHT_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_FORMAT_COMPATIBILITY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_MAG_FILTER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_MIN_FILTER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_PIXEL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_PIXEL_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_ROTATE_ANGLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_ROTATE_ORIGIN_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_ROTATE_ORIGIN_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_SCALE_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_SCALE_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_TEXEL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_TRANSFORM_2D_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_TRANSLATE_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMAGE_TRANSLATE_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_INCR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INCR_WRAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INCR_WRAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INCR_WRAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL_PARAMETER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_SHIFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST_FUNC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST_REF_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INFO_LOG_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INGR_blend_func_separate | Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_INGR_color_clamp | Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_INGR_interlace_read | Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_INNOCENT_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INNOCENT_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INNOCENT_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INNOCENT_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INSTRUMENT_BUFFER_POINTER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_INSTRUMENT_MEASUREMENTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT64_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT8_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT8_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT8_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INTEL_framebuffer_CMAA | Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_INTEL_map_texture | Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_INTEL_parallel_arrays | Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_INTEL_performance_query | Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLACE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLACE_READ_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLACE_READ_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Interlace, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLEAVED_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLEAVED_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLEAVED_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_PREFERRED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_STENCIL_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERNALFORMAT_SUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERPOLATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INTERPOLATE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTERPOLATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_10_10_10_2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INT_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_ENUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_FRAMEBUFFER_OPERATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_FRAMEBUFFER_OPERATION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_INVALID_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_OPERATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVERSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INVERSE_TRANSPOSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INVERT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_INVERTED_SCREEN_W_REND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
| gl_INVERT_OVG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INVERT_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IR_INSTRUMENT1_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_ISOLINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ISOLINES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ISOLINES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_IS_PER_PATCH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_IS_PER_PATCH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_IS_PER_PATCH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ITALIC_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_N3F_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_N3F_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_KEEP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_blend_equation_advanced | Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_blend_equation_advanced_coherent | Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_context_flush_control | Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_debug | Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_no_error | Graphics.Rendering.OpenGL.Raw.KHR.NoError, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_robustness | Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_texture_compression_astc_hdr | Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_KHR_texture_compression_astc_ldr | Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LAST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LAST_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LAST_VERTEX_CONVENTION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LAST_VIDEO_CAPTURE_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LAYER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LAYER_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LAYER_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LAYER_PROVOKING_VERTEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LAYOUT_DEFAULT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_LAYOUT_LINEAR_CPU_CACHED_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_LAYOUT_LINEAR_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LERP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_LESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTEN | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LIGHTEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTING_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_ENV_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_COLOR_CONTROL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_COLOR_CONTROL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINEARBURN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINEARDODGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINEARLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_CLIPMAP_LINEAR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_CLIPMAP_NEAREST_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_DETAIL_ALPHA_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_DETAIL_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_DETAIL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_SHARPEN_ALPHA_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_SHARPEN_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_SHARPEN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_LINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINES_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINES_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINES_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LINE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_LOOP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LINE_QUALITY_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LINE_RESET_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LINE_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LINK_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_BASE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_PRIORITY_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_LOAD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOCATION_COMPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOCATION_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOCATION_INDEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOGIC_OP_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOSE_CONTEXT_ON_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOSE_CONTEXT_ON_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LOSE_CONTEXT_ON_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LOSE_CONTEXT_ON_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LOWER_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOW_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LOW_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LO_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LO_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_ALPHA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_ALPHA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_ALPHA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4_ALPHA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE6_ALPHA2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE6_ALPHA2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_ALPHA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE8_ALPHA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE_ALPHA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_LUMINANCE_ALPHA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MAGNITUDE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAGNITUDE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAJOR_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MALI_PROGRAM_BINARY_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MALI_SHADER_BINARY_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MANUAL_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_COLOR_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB0_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB10_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB11_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB12_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB13_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB14_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB15_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB1_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB2_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB3_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB4_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB5_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB6_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB7_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB8_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB9_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_COLOR_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB0_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB10_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB11_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB12_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB13_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB14_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB15_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB1_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB2_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB3_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB4_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB5_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB6_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB7_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB8_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB9_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_ATTRIB_U_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_ATTRIB_V_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_COHERENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_COHERENT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_FLUSH_EXPLICIT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_FLUSH_EXPLICIT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_INVALIDATE_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_INVALIDATE_BUFFER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_INVALIDATE_RANGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_INVALIDATE_RANGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_PERSISTENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_PERSISTENT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_READ_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_READ_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_UNSYNCHRONIZED_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_UNSYNCHRONIZED_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAP_WRITE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_WRITE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATERIAL_SIDE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_INDEX_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_INDEX_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_INDEX_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_INDEX_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_INDEX_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_PALETTE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_PALETTE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_AMBIENT_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_COLOR_INDEXES_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_DIFFUSE_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_EMISSION_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_SHININESS_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAT_SPECULAR_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_3D_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_3D_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_3D_TEXTURE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_4D_TEXTURE_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ACTIVE_LIGHTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ARRAY_TEXTURE_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ASYNC_DRAW_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ASYNC_HISTOGRAM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ASYNC_READ_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ASYNC_TEX_IMAGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_BINDABLE_UNIFORM_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIPMAP_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIP_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIP_DISTANCES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_CLIP_PLANES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIP_PLANES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_ATTACHMENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_ATTACHMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_SHARED_MEMORY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_WORK_GROUP_COUNT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_WORK_GROUP_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_CULL_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_GROUP_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_DEBUG_LOGGED_MESSAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_LOGGED_MESSAGES_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_LOGGED_MESSAGES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_LOGGED_MESSAGES_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_DEBUG_MESSAGE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_MESSAGE_LENGTH_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_MESSAGE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEBUG_MESSAGE_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEFORMATION_ORDER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEPTH_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DRAW_BUFFERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DRAW_BUFFERS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DRAW_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_DRAW_BUFFERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_DUAL_SOURCE_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_ELEMENTS_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENTS_INDICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENTS_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENTS_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENT_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_EVAL_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FOG_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_FRAGMENT_LIGHTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_FRAMEBUFFER_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_FRAMEBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEZOOM_FACTOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GENERAL_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_IMAGE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_IMAGE_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_INTEGER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LABEL_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LABEL_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LIGHTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LIST_NESTING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MAP_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MULTIVIEW_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_NUM_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_NUM_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PALETTE_MATRICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PALETTE_MATRICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PATCH_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_PATCH_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_PIXEL_MAP_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_CALL_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ENV_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_GENERIC_RESULTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_IF_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOOP_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOOP_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_MATRICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_OUTPUT_VERTICES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PATCH_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_RESULT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_SUBROUTINE_NUM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXEL_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXEL_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RATIONAL_EVAL_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RECTANGLE_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RECTANGLE_TEXTURE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RENDERBUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RENDERBUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SAMPLES_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SAMPLES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SAMPLE_MASK_WORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SAMPLE_MASK_WORDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SERVER_WAIT_TIMEOUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SERVER_WAIT_TIMEOUT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SHADER_BUFFER_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHADER_COMPILER_THREADS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SHADER_STORAGE_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHININESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SPARSE_TEXTURE_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPARSE_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_SPOT_EXPONENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_GEN_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_GEN_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_GEN_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_PATCH_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_PATCH_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TESS_PATCH_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_BUFFER_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_BUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_COORDS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_COORDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_IMAGE_UNITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_LOD_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRACK_MATRICES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_UNIFORM_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_UNIFORM_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_FLOATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_FLOATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIB_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIB_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_STREAMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_STREAMS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_VERTEX_VARYING_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VIEWPORTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VIEWPORTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VIEWS_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MEDIUM_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MEDIUM_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MESAX_texture_stack | Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_MESA_pack_invert | Graphics.Rendering.OpenGL.Raw.MESA.PackInvert, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_MESA_resize_buffers | Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_MESA_window_pos | Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_MESA_ycbcr_texture | Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_MIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_SINK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_SINK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINOR_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MINUS_CLAMPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MINUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MIN_LOD_WARNING_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_MAP_BUFFER_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXEL_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXEL_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_SAMPLE_SHADING_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_SAMPLE_SHADING_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_SAMPLE_SHADING_VALUE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MIN_SPARSE_LEVEL_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIRRORED_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIRRORED_REPEAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIRRORED_REPEAT_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_MIRRORED_REPEAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MIRROR_CLAMP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_BORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_EDGE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_EDGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MITER_REVERT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MITER_TRUNCATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MODELVIEW_PROJECTION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MODULATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MODULATE_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MODULATE_COLOR_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MODULATE_SIGNED_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MODULATE_SUBTRACT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_CONTINUES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_RESETS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MOV_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MULTIPLY | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTIPLY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_MULTIPLY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BIT_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_COVERAGE_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_FILTER_HINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_MULTIVIEW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_MUL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_MVP_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NAMED_STRING_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAMED_STRING_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NAND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_NATIVE_GRAPHICS_END_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_NATIVE_GRAPHICS_HANDLE_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_CLIPMAP_LINEAR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_CLIPMAP_NEAREST_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_ONE_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_W_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEVER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NEXT_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NICEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NONE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NOOP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NOP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMALIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMALIZED_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NOTEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NO_ERROR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NO_RESET_NOTIFICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NO_RESET_NOTIFICATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NO_RESET_NOTIFICATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NO_RESET_NOTIFICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NUM_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_FILL_STREAMS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_FRAGMENT_CONSTANTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_FRAGMENT_REGISTERS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_GENERAL_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_INSTRUCTIONS_PER_PASS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_INSTRUCTIONS_TOTAL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_LOOPBACK_COMPONENTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_PASSES_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_PROGRAM_BINARY_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NUM_SAMPLE_COUNTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_SHADING_LANGUAGE_VERSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_SPARSE_LEVELS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_SPARSE_LEVELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NUM_VIDEO_CAPTURE_STREAMS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_VIRTUAL_PAGE_SIZES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_VIRTUAL_PAGE_SIZES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_NVX_conditional_render | Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_NVX_gpu_memory_info | Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
| gl_NV_bindless_multi_draw_indirect | Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_bindless_multi_draw_indirect_count | Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_bindless_texture | Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_blend_equation_advanced | Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_blend_equation_advanced_coherent | Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_command_list | Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_compute_program5 | Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_conditional_render | Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_conservative_raster | Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_conservative_raster_dilate | Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_copy_depth_to_color | Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_copy_image | Graphics.Rendering.OpenGL.Raw.NV.CopyImage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_deep_texture3D | Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_depth_buffer_float | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_depth_clamp | Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_draw_texture | Graphics.Rendering.OpenGL.Raw.NV.DrawTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_evaluators | Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_explicit_multisample | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fill_rectangle | Graphics.Rendering.OpenGL.Raw.NV.FillRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_float_buffer | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fog_distance | Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fragment_coverage_to_color | Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fragment_program | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_fragment_program2 | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_framebuffer_mixed_samples | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_framebuffer_multisample_coverage | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_geometry_program4 | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_gpu_program4 | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_gpu_program5 | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_gpu_shader5 | Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_half_float | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_internalformat_sample_query | Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_light_max_exponent | Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_multisample_coverage | Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_multisample_filter_hint | Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_occlusion_query | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_packed_depth_stencil | Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_parameter_buffer_object | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_path_rendering | Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_path_rendering_shared_edge | Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_pixel_data_range | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_point_sprite | Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_present_video | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_primitive_restart | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_register_combiners | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_register_combiners2 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_sample_locations | Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_shader_buffer_load | Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_shader_buffer_store | Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_shader_thread_group | Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_tessellation_program5 | Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texgen_emboss | Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texgen_reflection | Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_barrier | Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_env_combine4 | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_expand_normal | Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_multisample | Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_rectangle | Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_shader | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_shader2 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_texture_shader3 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_transform_feedback | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_transform_feedback2 | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_uniform_buffer_unified_memory | Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vdpau_interop | Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_array_range | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_array_range2 | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_attrib_integer_64bit | Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_buffer_unified_memory | Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_program | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_program2_option | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_program3 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_vertex_program4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NV_video_capture | Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_ATTRIBUTES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_UNIFORMS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ATTACHED_OBJECTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_BUFFER_SIZE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_BUFFER_USAGE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_COMPILE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_DELETE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_DISTANCE_TO_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_DISTANCE_TO_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_INFO_LOG_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINK_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_PLANE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_SHADER_SOURCE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_SUBTYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_TYPE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_OBJECT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_VALIDATE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OCCLUSION_QUERY_EVENT_MASK_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_OCCLUSION_TEST_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_OCCLUSION_TEST_RESULT_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_OES_byte_coordinates | Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OES_compressed_paletted_texture | Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OES_fixed_point | Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OES_query_matrix | Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OES_read_format | Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OES_single_precision | Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OML_interlace | Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_OML_resample | Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_OML_subsample | Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ONE_MINUS_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC1_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND3_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND3_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OP_ADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_CROSS_PRODUCT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_DOT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_DOT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_EXP_BASE_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_FLOOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_FRAC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_INDEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_LOG_BASE_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MOV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MULTIPLY_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MUL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_NEGATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_POWER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_RECIP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_RECIP_SQRT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_ROUND_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SET_GE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SET_LT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SUB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OR_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OR_REVERSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_COLOR0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_COLOR1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_FOG_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD17_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD18_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD19_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD20_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD21_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD22_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD23_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD24_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD25_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD26_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD27_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD28_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD29_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD30_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD31_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUT_OF_MEMORY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_OVERLAY | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_OVERLAY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_OVERLAY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OVR_multiview | Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_CMYK_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_COMPRESSED_BLOCK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PACK_IMAGE_DEPTH_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_IMAGE_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_INVERT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.PackInvert, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_MAX_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PACK_RESAMPLE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_RESAMPLE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_REVERSE_ROW_ORDER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PACK_ROW_BYTES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_IMAGES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_VOLUMES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SUBSAMPLE_RATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE4_R5_G6_B5_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE4_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE4_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE4_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE4_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE8_R5_G6_B5_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE8_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE8_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE8_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PALETTE8_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
| gl_PARALLEL_ARRAYS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PARAMETER_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PARAMETER_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PARTIAL_SUCCESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PASS_THROUGH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PASS_THROUGH_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PATCHES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PATCHES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATCHES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATCH_DEFAULT_INNER_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_DEFAULT_INNER_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATCH_DEFAULT_OUTER_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_DEFAULT_OUTER_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATCH_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PATH_CLIENT_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COMMAND_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COMPUTED_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COORD_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COVER_DEPTH_FUNC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_ARRAY_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_CAPS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_OFFSET_RESET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_END_CAPS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_ERROR_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FOG_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FORMAT_PS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FORMAT_SVG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COEFF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COLOR_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_INITIAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_INITIAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_JOIN_STYLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MITER_LIMIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MODELVIEW_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MODELVIEW_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MODELVIEW_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_OBJECT_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_PROJECTION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_PROJECTION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_PROJECTION_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_FUNC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_REF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_VALUE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TERMINAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TERMINAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PERCENTAGE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_PERFMON_GLOBAL_MODE_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PERFMON_RESULT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_PERFMON_RESULT_AVAILABLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_PERFMON_RESULT_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_PERFORMANCE_MONITOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_EVENT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_RAW_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_DONOT_FLUSH_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_FLUSH_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_GLOBAL_CONTEXT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_SINGLE_CONTEXT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERFQUERY_WAIT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_PERSPECTIVE_CORRECTION_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PERTURB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PER_STAGE_CONSTANTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PGI_misc_hints | Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_PGI_vertex_hints | Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_PHONG_HINT_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| gl_PHONG_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| gl_PINLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_BUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNTER_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNT_AVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_CUBIC_WEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_GROUP_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAG_FILTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_A_TO_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_A_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_B_TO_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_B_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_G_TO_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_G_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_I_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_R_TO_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_R_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_S_TO_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_S_TO_S_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MIN_FILTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MODE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_SUBSAMPLE_2424_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_SUBSAMPLE_4242_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_SUBSAMPLE_4444_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TEXTURE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TEX_GEN_Q_CEILING_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_Q_ROUND_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PIXEL_TEX_GEN_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_CACHE_INCREMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_CACHE_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_GRID_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_GRID_HEIGHT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_GRID_WIDTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_HEIGHT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TILE_WIDTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PLUS_CLAMPED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PLUS_CLAMPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PLUS_DARKER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PLUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_NORMAL_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_POINT_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_POINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_DISTANCE_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_DISTANCE_ATTENUATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_FADE_THRESHOLD_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_FADE_THRESHOLD_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_FADE_THRESHOLD_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_FADE_THRESHOLD_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MAX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MAX_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MIN_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MIN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_COORD_ORIGIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POINT_SPRITE_R_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POLYGON_OFFSET_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_FACTOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_FILL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_LINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_LINE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POLYGON_OFFSET_POINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_POINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_STIPPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_STIPPLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_POST_TEXTURE_FILTER_BIAS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_POST_TEXTURE_FILTER_SCALE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_PREFER_DOUBLEBUFFER_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_PRESENT_DURATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRESENT_TIME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRESERVE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS_TEXTURE_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVES_GENERATED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVES_GENERATED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVES_GENERATED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVES_GENERATED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PRIMITIVES_SUBMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_BOUNDING_BOX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PRIMITIVE_BOUNDING_BOX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_BOUNDING_BOX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PRIMITIVE_BOUNDING_BOX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PRIMITIVE_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_FIXED_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PRIMITIVE_RESTART_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_INDEX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAMMABLE_SAMPLE_LOCATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ATTRIB_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_BINARY_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_LENGTH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_BINARY_RETRIEVABLE_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_POSITION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_STRING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_STRING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_FORMAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_FORMAT_ASCII_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_INPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_MATRIX_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_OBJECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_OUTPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PARAMETER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PIPELINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PIPELINE_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PIPELINE_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_PIPELINE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_PIPELINE_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_POINT_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_POINT_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_RESIDENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_RESULT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_SEPARABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_SEPARABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROGRAM_STRING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_STRING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TARGET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_HISTOGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_4D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PURGEABLE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_Q | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUADRATIC_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUAD_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_INTENSITY4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_INTENSITY8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_LUMINANCE4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_LUMINANCE8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_MESH_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_TEXTURE_SELECT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_QUARTER_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_ALL_EVENT_BITS_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_BINDING_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_NO_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_NO_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_COUNTER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_COUNTER_BITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_COUNTER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUERY_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_NO_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_NO_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_AVAILABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_AVAILABLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_AVAILABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUERY_RESULT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_QUERY_RESULT_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_NO_WAIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_TARGET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R11F_G11F_B10F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R11F_G11F_B10F_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R11F_G11F_B10F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_R16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R1UI_C3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_C4F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_C4UB_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_T2F_C4F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_T2F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_T2F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R1UI_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_R32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R3_G3_B2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_R8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_R8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RASTERIZER_DISCARD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RASTERIZER_DISCARD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RASTERIZER_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RASTER_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RASTER_POSITION_UNCLIPPED_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_READ_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXELS_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXELS_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_READ_WRITE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RECIP_ADD_SIGNED_ALPHA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RECLAIM_MEMORY_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REDUCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_REDUCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RED_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RED_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RED_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RED_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RED_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_RED_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
| gl_RED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RED_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_GEOMETRY_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_GEOMETRY_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCE_PLANE_EQUATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_REFERENCE_PLANE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_REGISTER_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_REG_0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_17_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_18_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_19_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_20_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_21_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_22_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_23_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_24_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_25_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_26_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_27_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_28_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_29_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_30_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_31_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_REG_9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_CONIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ROUNDED_RECT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ROUNDED_RECT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ROUNDED_RECT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ROUNDED_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELEASED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RENDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_ALPHA_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BLUE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_DEPTH_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_DEPTH_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_GREEN_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_HEIGHT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_INTERNAL_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_INTERNAL_FORMAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_RED_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_SAMPLES_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_SAMPLES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_STENCIL_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_STENCIL_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_WIDTH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDERER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RENDER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REND_screen_coordinates | Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
| gl_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACEMENT_CODE_ARRAY_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACEMENT_CODE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE_MIDDLE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE_OLDEST_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_REPLICATE_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_REPLICATE_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RESAMPLE_AVERAGE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_DECIMATE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_DECIMATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_REPLICATE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_REPLICATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_ZERO_FILL_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_RESAMPLE_ZERO_FILL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_RESCALE_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RESCALE_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RESET_NOTIFICATION_STRATEGY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RESET_NOTIFICATION_STRATEGY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RESET_NOTIFICATION_STRATEGY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RESET_NOTIFICATION_STRATEGY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RESTART_PATH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RESTART_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_RETAINED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RETURN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_A2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_A2UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_A2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB4_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGB5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB565 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB565_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB5_A1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB5_A1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB9_E5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB9_E5_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGB9_E5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGBA16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGBA2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGBA32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA4_DXT5_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGBA4_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RGBA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_DXT5_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_INTEGER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_SIGNED_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_RAW_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SCALE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RG_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_RG_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_RG_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ROUNDED_RECT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ROUNDED_RECT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ROUNDED_RECT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ROUNDED_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ROUND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_S3_s3tc | Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY_SHADOW_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_RECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_RECT_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_RECT_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_3D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_CUBE_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_SHADOW_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SAMPLER_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_PASSED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_COVERAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_MASK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_MASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_ONE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_ONE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_INVERT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_INVERT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_INVERT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_PATTERN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_PATTERN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_SHADING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_SHADING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_SHADING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SATURATE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SCALAR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SCALEBIAS_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SCALED_RESOLVE_FASTEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SCALED_RESOLVE_NICEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_FOUR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_ONE_HALF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_TWO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_BOX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SCREEN | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SCREEN_COORDINATES_REND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
| gl_SCREEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_SCREEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_INTERPOLATOR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SELECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SELECTION_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SELECTION_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARABLE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARABLE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_SPECULAR_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_SPECULAR_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SET_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_detail_texture | Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_fog_function | Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_generate_mipmap | Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_multisample | Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_pixel_texture | Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_point_line_texgen | Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_point_parameters | Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_sharpen_texture | Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture4D | Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_border_clamp | Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_color_mask | Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_edge_clamp | Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_filter4 | Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_lod | Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIS_texture_select | Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_async | Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_async_histogram | Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_async_pixel | Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_blend_alpha_minmax | Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_calligraphic_fragment | Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_clipmap | Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_convolution_accuracy | Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_depth_texture | Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_flush_raster | Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_fog_offset | Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_fragment_lighting | Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_framezoom | Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_igloo_interface | Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_instruments | Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_interlace | Graphics.Rendering.OpenGL.Raw.SGIX.Interlace, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_ir_instrument1 | Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_list_priority | Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_pixel_texture | Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_pixel_tiles | Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_polynomial_ffd | Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_reference_plane | Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_resample | Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_scalebias_hint | Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_shadow | Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_shadow_ambient | Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_sprite | Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_subsample | Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_tag_sample_buffer | Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_texture_add_env | Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_texture_coordinate_clamp | Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_texture_lod_bias | Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_texture_multi_buffer | Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_texture_scale_bias | Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_vertex_preclip | Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_ycrcb | Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGIX_ycrcba | Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SGI_color_matrix | Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_SGI_color_table | Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_SGI_texture_color_table | Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_SGX_BINARY_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SGX_PROGRAM_BINARY_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_BINARY_VIV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SHADER_COMPILER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_CONSISTENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_IMAGE_ACCESS_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_IMAGE_ATOMIC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_IMAGE_LOAD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_IMAGE_STORE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_INCLUDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SHADER_OBJECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_OPERATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_PIXEL_LOCAL_STORAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SHADER_SOURCE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BLOCK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADE_MODEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHADING_LANGUAGE_VERSION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADOW_AMBIENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SHADOW_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHARED_EDGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHARED_TEXTURE_PALETTE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_SHININESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SHORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SIGNED_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_INTENSITY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_INTENSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE8_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGBA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB_UNSIGNED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SINGLE_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SINGLE_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_COMPONENTS1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_COMPONENTS2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_COMPONENTS3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_COMPONENTS4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SLICE_ACCUM_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SLIM10U_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLIM12S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLIM8U_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLUMINANCE8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SLUMINANCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMAPHS30_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SMAPHS_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SM_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SOFTLIGHT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SOFTLIGHT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
| gl_SOFTLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE3_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE3_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE0_PLUS_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARSE_BUFFER_PAGE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPARSE_STORAGE_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SPECULAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SPHERE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_CUTOFF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_DIRECTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_EXPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_AXIAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_AXIS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_EYE_ALIGNED_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_OBJECT_ALIGNED_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SPRITE_TRANSLATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_SQUARE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SR8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRC0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRC1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_ALPHA_SATURATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_ALPHA_SATURATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRC_ATOP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_IN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_OUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_OVER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRG8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_DECODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STACK_OVERFLOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STACK_OVERFLOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STACK_UNDERFLOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STACK_UNDERFLOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STANDARD_FONT_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_STANDARD_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_STATE_RESTORE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STATIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_VERTEX_ARRAY_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BACK_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_FAIL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_FUNC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_OP_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_CLEAR_TAG_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX1_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_INDEX4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_INDEX8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_INDEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_STENCIL_OP_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_REF_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TAG_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TEST_TWO_SIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STEREO | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STORAGE_CACHED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_STORAGE_CLIENT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_STORAGE_PRIVATE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_STORAGE_SHARED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_RASTERIZATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STRICT_DEPTHFUNC_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_STRICT_LIGHTING_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_STRICT_SCISSOR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SUBSAMPLE_DISTANCE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SUBTRACT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SUB_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SUCCESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SUNX_constant_data | Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_convolution_border_modes | Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_global_alpha | Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_mesh_array | Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_slice_accum | Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_triangle_list | Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUN_vertex | Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_SUPERSAMPLE_SCALE_X_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SUPERSAMPLE_SCALE_Y_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SURFACE_MAPPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SURFACE_REGISTERED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SURFACE_STATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STQ_DQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STRQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STRQ_DQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SWIZZLE_STR_DR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_CL_EVENT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_CL_EVENT_COMPLETE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_CONDITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_CONDITION_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_FENCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FENCE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FLAGS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_FLUSH_COMMANDS_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FLUSH_COMMANDS_BIT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_GPU_COMMANDS_COMPLETE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_OBJECT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_STATUS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_SYNC_X11_FENCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SYSTEM_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_N3F_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_N3F_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T4F_C4F_N3F_V4F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_T4F_V4F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TABLE_TOO_LARGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TABLE_TOO_LARGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TERMINATE_SEQUENCE_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TESSELLATION_FACTOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_TESSELLATION_MODE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_OUTPUT_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_OUTPUT_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_CONTROL_SHADER_PATCHES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_EVALUATION_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_EVALUATION_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_EVALUATION_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_POINT_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_POINT_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_POINT_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_SPACING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_SPACING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_SPACING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_VERTEX_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_VERTEX_ORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TESS_GEN_VERTEX_ORDER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXCOORD1_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXCOORD2_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXCOORD3_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXCOORD4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE17 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE18 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE19 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE20 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE21 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE22 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE23 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE24 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE25 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE26 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE27 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE28 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE29 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE30 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE31 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_STACK_BINDING_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_2D_STACK_BINDING_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_4DSIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_4D_BINDING_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_4D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_APPLICATION_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BASE_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BASE_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BINDING_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BORDER_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BORDER_COLOR_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BORDER_VALUES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_DATA_STORE_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_FORMAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_BUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CLIPMAP_CENTER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CLIPMAP_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CLIPMAP_FRAME_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CLIPMAP_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COLOR_WRITEMASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FAIL_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FUNC_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FUNC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_COMPARE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_COMPARE_OPERATOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_IMAGE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSION_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSION_HINT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CONSTANT_DATA_SUNX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CROP_RECT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_CUBE_MAP_SEAMLESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEFORMATION_BIT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEFORMATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DS_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DT_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV_BIAS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_FETCH_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FETCH_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FILTER4_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FILTER_CONTROL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FILTER_CONTROL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FLOAT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FORMAT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GATHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GATHER_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_GEN_Q | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_STR_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_GEN_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEQUAL_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_HEIGHT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_HI_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_IMAGE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_IMAGE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_IMAGE_VALID_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_IMMUTABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_IMMUTABLE_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_IMMUTABLE_LEVELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INDEX_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTERNAL_FORMAT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_LEQUAL_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LIGHTING_MODE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS_S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS_T_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LO_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAG_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATERIAL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATERIAL_PARAMETER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_MAX_ANISOTROPY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_CLAMP_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_CLAMP_S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_CLAMP_T_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LEVEL_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_MAX_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LOD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LOD_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MEMORY_LAYOUT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MIN_LOD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MIN_LOD_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MULTI_BUFFER_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_NUM_LEVELS_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_OBJECT_VALID_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_POST_SPECULAR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_PRE_SPECULAR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_PRIORITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_PRIORITY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RANGE_LENGTH_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RANGE_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_REDUCTION_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RESIDENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RESIDENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_SHADER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SHARED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SPARSE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SPARSE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_SRGB_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STENCIL_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STORAGE_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STORAGE_SPARSE_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_A_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_B_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_G_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_RGBA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_R_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_TARGET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_TARGET_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_TOO_LARGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_TYPE_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_UNSIGNED_REMAP_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_UPDATE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_UPDATE_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_USAGE_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_VIEW_MIN_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_VIEW_MIN_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_MIN_LAYER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_MIN_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_VIEW_MIN_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_MIN_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_NUM_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_VIEW_NUM_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_NUM_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_NUM_LEVELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_VIEW_NUM_LEVELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_VIEW_NUM_LEVELS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WIDTH_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_WRAP_Q_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_R_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_R_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TEXTURE_WRAP_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TEXT_FRAGMENT_SHADER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_TIMEOUT_EXPIRED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TIMEOUT_EXPIRED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TIMEOUT_IGNORED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TIMEOUT_IGNORED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TIMESTAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TIMESTAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TIME_ELAPSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TIME_ELAPSED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TOP_LEVEL_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TOP_LEVEL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRACE_ALL_BITS_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_ARRAYS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_ERRORS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_MASK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_NAME_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_OPERATIONS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_PIXELS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_PRIMITIVES_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACE_TEXTURES_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRACK_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRACK_MATRIX_TRANSFORM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_ACTIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_START_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PAUSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_RECORD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYINGS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRANSLATE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_X_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_Y_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_COLOR_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_CURRENT_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_MODELVIEW_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_PROGRAM_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_PROJECTION_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_TEXTURE_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRIANGLE_FAN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_LIST_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_MESH_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_TRIANGULAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNCORRELATED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNDEFINED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_UNDEFINED_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNDEFINED_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNDEFINED_VERTEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNKNOWN_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNKNOWN_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNKNOWN_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNKNOWN_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_CLIENT_STORAGE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_CMYK_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_COLORSPACE_CONVERSION_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_COMPRESSED_BLOCK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_CONSTANT_DATA_SUNX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_FLIP_Y_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_IMAGE_DEPTH_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_IMAGE_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_RESAMPLE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_RESAMPLE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_ROW_BYTES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_ROW_LENGTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_IMAGES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_PIXELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_ROWS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNPACK_SKIP_VOLUMES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SUBSAMPLE_RATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_BYTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE_2_3_3_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE_2_3_3_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_BYTE_3_3_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE_3_3_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT64_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT8_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT8_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT8_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10F_11F_11F_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_10F_11F_11F_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10_10_10_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10_10_10_2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_24_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_24_8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_24_8_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_24_8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_24_8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_2_10_10_10_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_5_9_9_9_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_5_9_9_9_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_5_9_9_9_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_24_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_8_8_8_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_8_8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_8_8_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_8_8_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_8_8_S8_S8_REV_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_ATOMIC_COUNTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_S8_S8_8_8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INVERT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_NORMALIZED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_NORMALIZED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_15_1_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_1_15_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_1_5_5_5_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_4_4_4_4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_4_4_4_4_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_5_5_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_6_5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_5_6_5_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_6_5_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_UNSIGNED_SHORT_8_8_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_8_8_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_8_8_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_8_8_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_UPPER_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_USE_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UTF16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UTF8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_V2F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VALIDATE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_A_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_B_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_C_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_E_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_G_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VBO_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VECTOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VENDOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERSION_ES_CL_1_0 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERSION_ES_CL_1_1 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERSION_ES_CM_1_1 | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX23_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_VALID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_STORAGE_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY10_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY11_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY12_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY13_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY14_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY15_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY9_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_LONG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP1_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP2_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_RELATIVE_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BINDING_DIVISOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BINDING_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BINDING_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BLEND_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_CONSISTENT_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_DATA_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ELEMENT_SWIZZLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ID_SWIZZLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PRECLIP_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PRECLIP_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_PROGRAM_CALLBACK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_POINT_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_POINT_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_POSITION_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_PROGRAM_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_TWO_SIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_TWO_SIDE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VERTEX_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_OPTIMIZED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SOURCE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STATE_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STREAM7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHTING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTICES_SUBMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VIBRANCE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIBRANCE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_BUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_BUFFER_PITCH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_FRAME_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_COLOR_CONVERSION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_COLOR_CONVERSION_MAX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_COLOR_CONVERSION_MIN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIDEO_COLOR_CONVERSION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_BOUNDS_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_BOUNDS_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEWPORT_BOUNDS_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEWPORT_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_INDEX_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEWPORT_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_SUBPIXEL_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEWPORT_SUBPIXEL_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIEW_CLASS_128_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_16_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_24_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_32_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_48_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_64_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_8_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_96_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_BPTC_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_RGTC1_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_RGTC2_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_S3TC_DXT1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_S3TC_DXT1_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_S3TC_DXT3_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_CLASS_S3TC_DXT5_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIEW_COMPATIBILITY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_INDEX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_INDEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIRTUAL_PAGE_SIZE_X_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIRTUAL_PAGE_SIZE_Y_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIRTUAL_PAGE_SIZE_Z_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VIRTUAL_PAGE_SIZE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_VIVIDLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VOLATILE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_WAIT_FAILED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_WAIT_FAILED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WARPS_PER_SM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WARP_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHTED_AVERAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WEIGHT_SUM_UNITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WIDE_LINE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
| gl_WIN_phong_shading | Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| gl_WIN_specular_fog | Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
| gl_WRAP_BORDER_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
| gl_WRITEONLY_RENDERING_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WRITE_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_ONLY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_PIXEL_DATA_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_W_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_XOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_XOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_YCBAYCR8A_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_YCBCR_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_YCBCR_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
| gl_YCBYCR8_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_YCRCBA_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_YCRCB_422_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_YCRCB_444_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_YCRCB_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
| gl_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_Z400_BINARY_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
| gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_Z4Y12Z4CB12Z4CR12_444_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ZERO | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ZERO_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ZERO_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ZOOM_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_ZOOM_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
| gl_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |