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// -------- Start of File -------- //
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// ----------------------------------------------------------- //
// C++ Source Code File Name: testprog.cpp
// Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: glNET Software
// File Creation Date: 04/28/2000
// Date Last Modified: 06/25/2001
// Copyright (c) 2001 glNET Software
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
This is a test program used demonstrate the use of the gxSocket
class in a multi-threaded application.
*/
// ----------------------------------------------------------- //
#include <iostream.h>
#include <stdlib.h>
#include "httpserv.h"
int main(int argc, char **argv)
{
// Check arguments. Should be only one: the port number to bind to.
if(argc != 2) {
cerr << "Usage: " << argv[0] << " port" << endl;
return 1;
}
unsigned short port = (unsigned short) atoi(argv[1]);
gxHTTPServer server;
cout << "Initializing the HTTP server..." << endl;
int rv = server.InitHTTPServer(port);
if(rv != 0) {
cout << server.SocketExceptionMessage() << endl;
return 1;
}
// Get the host name assigned to this machine
char hostname[gxsMAX_NAME_LEN];
rv = server.HostName(hostname);
if(rv != 0) {
cout << server.SocketExceptionMessage() << endl;
return 1;
}
cout << "Opening HTTP server on host " << hostname << endl;
cout << "Press Ctrl C to exit" << endl;
cout << endl;
cout << "Listening on port " << port << endl;
while(1) { // Loop forever accepting connections
// Block the server until a client requests service
if(server.Accept() < 0) {
cout << server.SocketExceptionMessage() << endl;
continue;
}
// Get the client info
char client_name[gxsMAX_NAME_LEN]; int r_port = -1;
server.GetClientInfo(client_name, r_port);
cout << "Recieved request from " << client_name
<< " remote port " << r_port << endl << flush;
// Start a client thread
gxThread_t *client_thread = server.CreateThread();
if(client_thread->GetThreadError() != gxTHREAD_NO_ERROR) {
cout << client_thread->ThreadExceptionMessage() << endl;
}
}
return 0;
}
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