// ------------------------------- //
// -------- Start of File -------- //
// ------------------------------- //
// ----------------------------------------------------------- //
// C++ Source Code File Name: server.cpp
// C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: glNET Software
// File Creation Date: 09/20/1999
// Date Last Modified: 06/12/2001
// Copyright (c) 2001 glNET Software
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
This program is used to demonstrate how to stream database blocks
across a network connection.
*/
// ----------------------------------------------------------- //
#include <iostream.h>
#include <stdlib.h>
#include "gxstream.h"
#include "dbobject.h"
int FindObject(gxStream *server, gxBlockHeader &blk,
DatabaseObject *dbobjectdb)
{
cout << "Client has queried the database" << endl << flush;
if(server->ReadRemoteBlock((char *)dbobjectdb->p, blk) != 0) return 1;
cout << "Searching for: " << dbobjectdb->p->name << endl << flush;
FAU addr = dbobjectdb->FindObject();
if(!addr) {
cout << "Did not find the object" << endl << flush;
dbobjectdb->p->name[0] = 0;
dbobjectdb->p->oid = (OID)0;
dbobjectdb->p->cid = (CID)0;
}
else
cout << "Found the requested object" << endl << flush;
cout << "Sending search results to the client" << endl << flush;
if(server->WriteRemoteBlock((char *)dbobjectdb->p,
sizeof(DatabaseObjectData))
!= 0) return 1;
return 0;
}
int ChangeObject(gxStream *server, gxBlockHeader &blk,
DatabaseObject *dbobjectdb)
{
cout << "Received a change object request" << endl << flush;
// Read the name of the object to be changed
if(server->ReadRemoteBlock((char *)dbobjectdb->p, blk) != 0) return 1;
cout << "Client requested a change to object: " <<
dbobjectdb->p->name << endl << flush;
DatabaseObjectData new_dbobject_info;
gxBlockHeader block_header;
// Get the object's new info from the client
if(server->ReadClientHeader(block_header) != 0) return 1;
if(server->ReadRemoteBlock((char *)&new_dbobject_info, block_header) != 0)
return 1;
FAU addr = dbobjectdb->ChangeObject(new_dbobject_info);
if(!addr) {
cout << "Change request denied: Did not find object in the database"
<< endl << flush;
dbobjectdb->p->name[0] = 0;
dbobjectdb->p->oid = (OID)0;
dbobjectdb->p->cid = (CID)0;
}
else {
cout << "Object changed to: " << dbobjectdb->p->name << ", "
<< dbobjectdb->p->oid
<< ", " << dbobjectdb->p->cid << endl << flush;
}
return 0;
}
int AddObject(gxStream *server, gxBlockHeader &blk,
DatabaseObject *dbobjectdb)
{
cout << "Adding an object" << endl << flush;
if(server->ReadRemoteBlock(dbobjectdb->p, blk) != 0) return 1;
dbobjectdb->WriteObject();
cout << dbobjectdb->p->name << " added to the database" << endl << flush;
return 0;
}
int DeleteObject(gxStream *server, gxBlockHeader &blk,
DatabaseObject *dbobjectdb)
{
cout << "Deleting an object" << endl << flush;
if(server->ReadRemoteBlock(dbobjectdb->p, blk) != 0) return 1;
FAU addr = dbobjectdb->DeleteObject();
if(!addr)
cout << "Could not find \"" << dbobjectdb->p->name << "\" in the database"
<< endl << flush;
else
cout << "Deleted: " << dbobjectdb->p->name << endl << flush;
return 0;
}
int main(int argc, char **argv)
{
// Check arguments. Should be only one: the port number to bind to.
if(argc != 2) {
cerr << "Usage: " << argv[0] << " port" << endl << flush;
return 1;
}
DatabaseObject *dbobjectdb = new DatabaseObject;
cout << "Initializing the database..." << endl << flush;
const char *fname = "dbobject.gxd";
if(!gxDatabase::Exists(fname)) {
cout << "Creating new file..." << endl << flush;
dbobjectdb->Create(fname);
}
else {
cout << "Opening existing file..." << endl << flush;
dbobjectdb->Open(fname);
}
gxStream server;
gxsSocket_t remote_socket;
unsigned short port = (unsigned short) atoi(argv[1]);
cout << "Initializing the database stream server..." << endl << flush;
if(server.StreamServer(port) != 0) {
cout << server.SocketExceptionMessage() << endl << flush;
return 1;
}
// Get the host name assigned to this machine
char hostname[gxsMAX_NAME_LEN];
if(server.HostName(hostname) != 0) {
cout << server.SocketExceptionMessage() << endl << flush;
return 1;
}
cout << "Opening database stream server on host " << hostname
<< endl << flush;
int server_up = 1;
while(server_up) { // Loop until signaled to exit
cout << "Listening on port " << port << endl << flush;
remote_socket = server.Accept(); // Block until the next read.
if(remote_socket < 0) {
cout << server.SocketExceptionMessage() << endl << flush;
return 1;
}
// Read the block following a client connection
gxBlockHeader blk;
if(server.ReadClientHeader(blk) != 0) {
cout << server.SocketExceptionMessage() << endl << flush;
return 1;
}
cout << flush;
// Get the client info
char client_name[gxsMAX_NAME_LEN]; int r_port = -1;
server.GetClientInfo(client_name, r_port);
cout << client_name << " connecting on port " << r_port << endl << flush;
// Read the status byte to determine what to do with this block
__ULWORD__ block_status = blk.block_status;
__SBYTE__ status = (__SBYTE__)((block_status & 0xFF00)>>8);
switch(status) {
// Process each block of data
case gxAcknowledgeBlock:
cout << "Received an acknowledge block command" << endl << flush;
cout << "Sending acknowledgment" << endl << flush;
if(server.WriteRemoteAckBlock() != 0)
cout << server.SocketExceptionMessage() << endl << flush;
server.CloseRemoteSocket();
break;
case gxAddRemoteBlock:
if(AddObject(&server, blk, dbobjectdb) != 0)
cout << server.SocketExceptionMessage() << endl << flush;
server.CloseRemoteSocket();
break;
case gxChangeRemoteBlock:
if(ChangeObject(&server, blk, dbobjectdb) != 0)
cout << server.SocketExceptionMessage() << endl << flush;
server.CloseRemoteSocket();
break;
case gxRequestBlock:
if(FindObject(&server, blk, dbobjectdb) != 0)
cout << server.SocketExceptionMessage() << endl << flush;
server.CloseRemoteSocket();
break;
case gxDeleteRemoteBlock:
if(DeleteObject(&server, blk, dbobjectdb) != 0)
cout << server.SocketExceptionMessage() << endl << flush;
server.CloseRemoteSocket();
break;
case gxSendBlock :
cout << "Not excepting raw data blocks" << endl << flush;
server.CloseRemoteSocket();
break;
case gxCloseConnection :
cout << "Client sent a close connection command" << endl << flush;
server.CloseRemoteSocket();
break;
case gxKillServer:
cout << "Client shutdown the server" << endl << flush;
server_up = 0;
break;
default:
cout << "Received bad block command from client" << endl << flush;
server.CloseRemoteSocket();
break;
}
}
dbobjectdb->Close();
delete dbobjectdb;
server.Close();
cout << "Exiting..." << endl << flush;
return 0;
}
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